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Coredumping  [developer] Mar 19, 2016 @ 5:01am
Multi-monitor support in alpha 8 and above
THIS HAS ONLY BEEN TESTED IN WINDOWS

EACH SCREEN YOU ADD WILL ADD EXTRA PERFORMANCE COSTS, LOWER GFX SETTINGS ACCORDINGLY

I added a couple of commandline arguments to support multiple monitors. You can add these in Steam by right clicking the game in your Steam library, going to properties and clicking "SET LAUNCH OPTIONS".

You'll need a couple arguments to make it work:
  • -popupwindow (This removes the border around the window)
  • -disableresolution (This stops the game from controlling resolution options)
  • -screen-fullscreen 0 (Since the game no longer controls resolution options you need to set it to windowed mode manually)
  • -screen-width WIDTH -screen-height HEIGHT (Use the height and width you want, if you have three 1920x1080 you should put 1920x3=5760 for WIDTH and 1080 for HEIGHT)
  • -resizepanel OFFSETLEFT,OFFSETRIGHT (This changes the offset of the main panel so it doesn't extend all screens, if you wanted it in the middle of your screens you should put 1920,1920 to offset the main panel 1920 pixels from the right and left edge, note that you should NOT use spaces between the comma separating the dimensions)
  • -OffsetWindow OFFSET (This changes the window offset if it opens on the wrong screen, e.g. if you have 3 monitors and you can only see the game on the middle and right monitor, you could write -1920 to offset the window 1920 pixels to the left)
So assuming you have 3 1920x1080 monitors side by side, you could copy and paste the following, without quotes, to the launch options:
"-popupwindow -screen-fullscreen 0 -screen-width 5760 -screen-height 1080 -disableresolution -resizepanel 1920,1920 -OffsetWindow -1920"
Last edited by Coredumping; May 15, 2017 @ 4:57pm
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Showing 1-15 of 34 comments
Cortexion Mar 19, 2016 @ 5:35am 
what about monitors of different sizes/resolutions?
Coredumping  [developer] Mar 19, 2016 @ 5:45am 
Originally posted by GamerNato:
what about monitors of different sizes/resolutions?
Make sure it fits in the smallest screen. This isn't full multi-monitor support, it's just making a window that extends all screens, which I believe is the case for most multi-monitor games.
Last edited by Coredumping; Mar 19, 2016 @ 5:45am
Mclead99 Mar 20, 2016 @ 4:34am 
This window resizing is exactly what I was looking for. I now have the ability to have mulitple windows open to the left and right while I can focus on the team in the middle. Very well done.
Last edited by Mclead99; Mar 20, 2016 @ 4:34am
Pazox Mar 25, 2016 @ 1:34pm 
http://puu.sh/nTMuh/ae59d56a56.jpg

Very nice. Now I have a proper use for my second screen. :)
TennisTahoe Apr 8, 2016 @ 2:15pm 
I did this but non of the UI will show up (loaded into game) but if I scroll over its ghost location the detail bubble will show up as if I could see it. Any help ?
dmonies May 17, 2016 @ 2:26pm 
Oddly, when the game runs in fullscreen at 1920, it starts on the secondary monitor. When running in windowed at 3840, it starts on the primary screen and cuts off the other half...
Last edited by dmonies; May 17, 2016 @ 2:26pm
DethBringa Nov 7, 2016 @ 2:35pm 
I get centre screen and right screen but not left screen. Is there a way to get left+ centre? or all 3? Tried changing some options things but it didn't alter anything
Coredumping  [developer] Nov 7, 2016 @ 7:25pm 
Originally posted by DethBringa:
I get centre screen and right screen but not left screen. Is there a way to get left+ centre? or all 3? Tried changing some options things but it didn't alter anything
Sadly, Unity broke this feature in a recent patch, so it'll only work on 2 monitors now.
Maver1ckos Feb 13, 2017 @ 2:11pm 
Originally posted by Pazox:
http://puu.sh/nTMuh/ae59d56a56.jpg

Very nice. Now I have a proper use for my second screen. :)

Hey do you mind sharing your command line. I see you have two monitors as well. I cannot figure out why its not working.
Last edited by Maver1ckos; Feb 13, 2017 @ 2:12pm
GammelBro Feb 28, 2017 @ 11:26am 
Can someone help me how I can setup the dual monitor parameters if my main monitor is on the right side. I already tryed this -popupwindow -screen-fullscreen 0 -screen-width 3840 -screen-height 1080 -disableresolution -resizepanel 0,1920
Zaq Mar 28, 2017 @ 6:30pm 
So this might be related to what unity broke back in Nov. but when running in 3 screen mode EVERYTHING works perfectly thus far with the exceptioon of warning dots in construction mode. They appear in the wrong place and nothing happens when I mouse over them. Thus I don't know what is broken lol.

SS: https://dl.dropboxusercontent.com/s/15nti5wj4j16274/2017-03-28_21-28-26.jpg

My command line is as follows: -popupwindow -disableresolution -scree-fullscreen 0 -screen-width 5760 -screen-height 1080 -resizepanel 1920,1920

I dont know if it matters but I am also using shift window to move the window to the correct position. My center monitor is set as the primary screen which means that the 3rd screen space ends up off the right side. I use shift window to set the window coordinates to -1920 on the x axis so it spans my 3 screens correctly. (A window position offset argument might be nice here.)

Let me know if you need any clarification. Kind of strange to explain.

Edit: I suppose I should mention I'm currently on the Testing branch.

Edit again: I'm almost positive it has to do with me moving the window position. Taking look at how the dots behave they are exactly where they should be if I didn't move the window, and if I mouse over that same coordinate on my center screen the dot disappears as if I've moused over it. The tool tip doesn't appear tho. Gonna change my primary screen to the left side as work around and see if that fixes it.

Edit the third: Nope. Changing the main monitor to the left most screen doesn't fix it. Rip.

And final edit:

I decided to put this here instead of the bug report tool since I can provide quite a bit more information in the way of fancy arrows and rectangles.

So as you can see the ( ! ) dots are in the correct alignment but just offset by about one screen's width.

SS: https://dl.dropboxusercontent.com/s/xna2cfv8fxrwe5p/2017-03-28_22-52-48.jpg

If I mouse over where this dot SHOULD be it disappears but the tool tip doesn't show.

SS: https://dl.dropboxusercontent.com/s/x709f0vaezim1ud/2017-03-28_22-53-18.jpg

But if I move the building to the far left side so that the dots in their offset position show up on the main screen the tooltips appear.

SS: https://dl.dropboxusercontent.com/s/av25kh967c5istq/2017-03-28_22-54-02.jpg


ANYWAY you probably already knew all of that but on the off chance you didnt, here you go.

Last edited by Zaq; Mar 28, 2017 @ 7:58pm
Mcwilburn Mar 30, 2017 @ 1:09pm 
my game will not update to bild 9 how do i fix i have unenstalled and every thing
Zaq Mar 30, 2017 @ 3:45pm 
Originally posted by Mcwilburn:
my game will not update to bild 9 how do i fix i have unenstalled and every thing
Right click the game in Steam and click Properties. Then under the Betas tab click the drop down and select Testing. The game should update.
Last edited by Zaq; Mar 30, 2017 @ 3:45pm
three7s69 Apr 23, 2017 @ 1:08pm 
This is bogus... doesn't work.
i omor Apr 23, 2017 @ 5:43pm 
I want the game to zoom in more i can't even start
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