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Currently I do not have issues with training in SwInc., and implementing something like MGT's training will just more unnecessary micro, IMHO. Also, the three star system says it was not meant to be too much focused on the training, from start.
However a discussion can be had about uselessness of low level employees in Software Inc. Because a lot of work demand (at least) two stars, there is not much tasks for low level employees where they can acquire experience to "organically grow".
My biggest issue is Law - Patenting can be done only with 3*, but there is literary no work for lower level (unless you are shady and get slapped with the lawsuits, but these TANK your reputation and are definitely a thing to stay away from).
Also, one Medium salary level employees can have 3* in Design/Development/Art, so there is a question, why would anyone hire lower or expert ones ?
The only staff I hire cheap are Support, since they can handle Bugs all day long, and can be trained to 3*. (For Marketing, I use Subsidiaries and generally avoid them, but they can be also hired 1* and trained up)
Over the time, employees with 10-15 years of experience will develop a single star in all other skills (to this day I still don't know how and why), but I would agree with the user above and say that basic skill training should be introduced for employees that do not have a single star in the Skill.
Other cons to introducing Trainers and Training:
- implementing of the new Skill
- more rooms, more groups, more setting up of things
- more people on screen -> game could start running slower