Software Inc.

Software Inc.

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Jovzin Mar 29, 2023 @ 1:53am
How to speed up the iterations process ?
Hello guys.
I have started to play Software Inc again. And oh man. Trying to develop my own 2d editor but it takes ages to go through the iterations. I am trying to do at least 3 full iterations. Have only day shift team for now, but thinking to put there night shift team too so I will have a teams working on it 24/7 as with only day shift it is sooo slow.

Is there some way to speed it up a bit ?
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Showing 1-9 of 9 comments
nosedigger Mar 29, 2023 @ 4:26am 
1. Add more designers with only Sys+2D design skills
2. Introduce second shift
3. Hire leader with Socialization 3* and Multi tasking 3* (meetings + bonus speed to any task)
4. Again, add more designers :D
5. If you hire teams with Capacitator perk, your shift can be increased to 10 hours
6. Use tablets for designing
7. When creating sequels, don't change features, and use frameworks (from AI early now, later you can develop yours)
freelancer909 Mar 29, 2023 @ 8:41pm 
You dont need a second shift. You need Senior designers. Plan and simple use high level designers with at least 2 to 3 stars in 2D design. Also have a leader of this motley crew. It really should not take more then 2 years and do not do frame works it will slow you down tremendously. Adding more designers will just slow the project down. Use the recommended amount of designers. Never use frame works they are useless. Also as far as features there really is not many. But as long as you balance them you should be fine. A leader is socialization does nothing. You just need a lunch room. Socialization should be high with just a lunch room. Meetings are another worthless part of the game. Forget meetings. It is just for show and will only slow down your team. Never use a second shift it is a waste as they count towards your total on the team. And really the AI is stupid so no need to rush.
nosedigger Mar 30, 2023 @ 12:53am 
Originally posted by freelancer909:
Adding more designers will just slow the project down. Use the recommended amount of designers.

100% false

Originally posted by freelancer909:
Meetings are another worthless part of the game. Forget meetings. It is just for show and will only slow down your team.

100% false
EDIT: I've checked now, meeting gives 25% bonus to Effectiveness to each team member after a meeting. An employee started with 230% Effectiveness, dropped to 185% before the meeting, and rose to 212% after it.


Originally posted by freelancer909:
Never use a second shift it is a waste as they count towards your total on the team

The question was: "Is there some way to speed it up a bit ?" You have mainly dismissed everything, and again are giving advice derived from your's, and your's only play style.
Last edited by nosedigger; Mar 30, 2023 @ 12:58am
Jovzin Mar 30, 2023 @ 11:19am 
Thank you guys for the tips. WIll try it.
freelancer909 Mar 30, 2023 @ 11:21pm 
Look and how can a meeting improve effectiveness that is already at like 150 percent. Who cares. Also adding 100 designers will speed up a project. But what is recommended is the most effective, without hiring more peeps. Look the developer has basically hired baby sitters to always submit positive info. So believe me or go pick your nose in public.
freelancer909 Mar 30, 2023 @ 11:24pm 
Good luck and Have Fun!
nosedigger Mar 30, 2023 @ 11:41pm 
Originally posted by freelancer909:
Look and how can a meeting improve effectiveness that is already at like 150 percent. Who cares.

230% >> 150%
Simple math

Originally posted by freelancer909:
Also adding 100 designers will speed up a project.
"Adding more designers will just slow the project down."
You are contradicting your own statements.

Originally posted by freelancer909:
Look the developer has basically hired baby sitters to always submit positive.

Nobody giving suggestions in Discussions is paid by the Developer, also not all comments are positive, since the game is far from fully finished. But yes, players should definitely take your word (or not), because you figured out the game and have over 4000 hours in game.
Jovzin Mar 31, 2023 @ 12:31am 
Uff guys calm down please.
I did not want to create some drama.
Just returned to game after a break and wanted to speed up a bit the iterations process. As I read some graph somewhere and looks like 3 iterations is the sweet spot. But yeah it is taking ages :(
nosedigger Mar 31, 2023 @ 12:40am 
Originally posted by Jovzin:
Uff guys calm down please.
I did not want to create some drama.
Just returned to game after a break and wanted to speed up a bit the iterations process. As I read some graph somewhere and looks like 3 iterations is the sweet spot. But yeah it is taking ages :(

Sorry, it doesn't have to do anything with you. I apologize.

If you want to test it, Save game, do full 3 iterations, hit Develop and do a review when your code and art reach 90% each. See the score you get.
Reload and do this again with 4 iterations. The difference in Review score should definitely show you the difference between 1 full iteration (for that design team*)

I also saw a graph, but I'm running with highly optimized teams (with help if necessary) and finishing all 4 iterations takes 3-4 months, so I can't give you exact difference.

However if you test it, please share your results, I find it as an interesting thing to share with other players, and I can put it in one of my Guides.
Last edited by nosedigger; Mar 31, 2023 @ 12:45am
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Date Posted: Mar 29, 2023 @ 1:53am
Posts: 9