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2. Introduce second shift
3. Hire leader with Socialization 3* and Multi tasking 3* (meetings + bonus speed to any task)
4. Again, add more designers :D
5. If you hire teams with Capacitator perk, your shift can be increased to 10 hours
6. Use tablets for designing
7. When creating sequels, don't change features, and use frameworks (from AI early now, later you can develop yours)
100% false
100% false
EDIT: I've checked now, meeting gives 25% bonus to Effectiveness to each team member after a meeting. An employee started with 230% Effectiveness, dropped to 185% before the meeting, and rose to 212% after it.
The question was: "Is there some way to speed it up a bit ?" You have mainly dismissed everything, and again are giving advice derived from your's, and your's only play style.
230% >> 150%
Simple math
"Adding more designers will just slow the project down."
You are contradicting your own statements.
Nobody giving suggestions in Discussions is paid by the Developer, also not all comments are positive, since the game is far from fully finished. But yes, players should definitely take your word (or not), because you figured out the game and have over 4000 hours in game.
I did not want to create some drama.
Just returned to game after a break and wanted to speed up a bit the iterations process. As I read some graph somewhere and looks like 3 iterations is the sweet spot. But yeah it is taking ages :(
Sorry, it doesn't have to do anything with you. I apologize.
If you want to test it, Save game, do full 3 iterations, hit Develop and do a review when your code and art reach 90% each. See the score you get.
Reload and do this again with 4 iterations. The difference in Review score should definitely show you the difference between 1 full iteration (for that design team*)
I also saw a graph, but I'm running with highly optimized teams (with help if necessary) and finishing all 4 iterations takes 3-4 months, so I can't give you exact difference.
However if you test it, please share your results, I find it as an interesting thing to share with other players, and I can put it in one of my Guides.