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Where does profit or subscriptions show up?
I made a subscription based program. I was just trying to figure out where profit from subscriptions shows up, so I can track it. I see profit from selling copies, but not subscriptions.
Originally posted by nosedigger:
In this game, when you opt out for Subscription based product, you don't sell copies, but subscriptions. Sales are calculated each month by number of active users * subscription price.
Note: Fans dont like subscription based products and you will receive negative review on release if you change from copy selling to subscription model in new sequel. So always start new IP with subscription and don't change it.

Also,I dont know if it's balance thing, but not all software types will sell good with subscription. You need to have 5* rating and at least several millions of fans before you develop subscription based software. Keep in mind you need steady number of users for several years to turn a profit.
This is broken by creating subscription based OS, since it has longest lifespan, highest possible user base (120+ mil of users) and it will be active at least 4 years. Some of my highest profitable sub OS made over 400 mil in sales, with second best RPG with 180 m worth of copies sold.
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nosedigger Dec 3, 2022 @ 3:41am 
In this game, when you opt out for Subscription based product, you don't sell copies, but subscriptions. Sales are calculated each month by number of active users * subscription price.
Note: Fans dont like subscription based products and you will receive negative review on release if you change from copy selling to subscription model in new sequel. So always start new IP with subscription and don't change it.

Also,I dont know if it's balance thing, but not all software types will sell good with subscription. You need to have 5* rating and at least several millions of fans before you develop subscription based software. Keep in mind you need steady number of users for several years to turn a profit.
This is broken by creating subscription based OS, since it has longest lifespan, highest possible user base (120+ mil of users) and it will be active at least 4 years. Some of my highest profitable sub OS made over 400 mil in sales, with second best RPG with 180 m worth of copies sold.
Lunch Patterson Dec 3, 2022 @ 10:06am 
Originally posted by kabadahija:
In this game, when you opt out for Subscription based product, you don't sell copies, but subscriptions. Sales are calculated each month by number of active users * subscription price.
Note: Fans dont like subscription based products and you will receive negative review on release if you change from copy selling to subscription model in new sequel. So always start new IP with subscription and don't change it.

Also,I dont know if it's balance thing, but not all software types will sell good with subscription. You need to have 5* rating and at least several millions of fans before you develop subscription based software. Keep in mind you need steady number of users for several years to turn a profit.
This is broken by creating subscription based OS, since it has longest lifespan, highest possible user base (120+ mil of users) and it will be active at least 4 years. Some of my highest profitable sub OS made over 400 mil in sales, with second best RPG with 180 m worth of copies sold.
Awesome! That was a lot of info, thanks! I know this is a totaly different question, but is there a way to see how much profit deals are making? I do both printing and hosting. I was trying to see if hosting was actually bringing much in, but it just shows bulk deals.
nosedigger Dec 3, 2022 @ 10:44am 
Sorry, I forgot to add that you are not making money from the sales of the physical copy, you are just growing user base. But as I said, profit is active users * sub fee, that's why it takes few months or even year to start seeing profit, because you are money sinking in printing but not getting back.
Subscription is a long term investment, but if you manage to get large user base, it will the best selling software.
One more note, Sport is the genre that has highest Gameplay interest rating, so I tried making subscription based MMO, however Sport seem to have sharpest drop in sales (or to say shortest sale span) and it never make more then few millions. As I said, try making new OS with subscription, latest tech features, and see how it goes ;)
nosedigger Dec 3, 2022 @ 10:51am 
Originally posted by Lunch Patterson:
Awesome! That was a lot of info, thanks! I know this is a totaly different question, but is there a way to see how much profit deals are making? I do both printing and hosting. I was trying to see if hosting was actually bringing much in, but it just shows bulk deals.

For printing deals, I know you can see price per copy (should be around 0.30$ or something like that), but for hosting I really dont know, I will let you know when I check it.
I've spent more time on analyzing software sales than on Hosting/Online sales, because it was recently updated and was not developed (or significant) during my play throughs.
I didn't read all of it in this convo, but maybe my copy paste regarding subscription is also helpful for you:

Subscriptions is a mid to late game feature.
Do not make subscriptions too early on. You pay for every physical copy yourself and only get the subscription money for each active user per month.
This means if you do it too early in the game where internet is not really a big thing, you will loose a ton to physical distribution. This only makes sense, if you have a very high fanbase.

Subscribers tend to drop off a software faster, than when they buy it normally. To keep them as active users: Make software that has network capabilities (because subscriptions only really make sense when those exist) and release addons to get users back that left before.
Be aware though of which software type actually offers addons.
Also: Do not make subscriptions with a sequel that was a normal sale before. People don't like this change.
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Date Posted: Dec 2, 2022 @ 11:45pm
Posts: 5