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Note: Fans dont like subscription based products and you will receive negative review on release if you change from copy selling to subscription model in new sequel. So always start new IP with subscription and don't change it.
Also,I dont know if it's balance thing, but not all software types will sell good with subscription. You need to have 5* rating and at least several millions of fans before you develop subscription based software. Keep in mind you need steady number of users for several years to turn a profit.
This is broken by creating subscription based OS, since it has longest lifespan, highest possible user base (120+ mil of users) and it will be active at least 4 years. Some of my highest profitable sub OS made over 400 mil in sales, with second best RPG with 180 m worth of copies sold.
Subscription is a long term investment, but if you manage to get large user base, it will the best selling software.
One more note, Sport is the genre that has highest Gameplay interest rating, so I tried making subscription based MMO, however Sport seem to have sharpest drop in sales (or to say shortest sale span) and it never make more then few millions. As I said, try making new OS with subscription, latest tech features, and see how it goes ;)
For printing deals, I know you can see price per copy (should be around 0.30$ or something like that), but for hosting I really dont know, I will let you know when I check it.
I've spent more time on analyzing software sales than on Hosting/Online sales, because it was recently updated and was not developed (or significant) during my play throughs.
Subscriptions is a mid to late game feature.
Do not make subscriptions too early on. You pay for every physical copy yourself and only get the subscription money for each active user per month.
This means if you do it too early in the game where internet is not really a big thing, you will loose a ton to physical distribution. This only makes sense, if you have a very high fanbase.
Subscribers tend to drop off a software faster, than when they buy it normally. To keep them as active users: Make software that has network capabilities (because subscriptions only really make sense when those exist) and release addons to get users back that left before.
Be aware though of which software type actually offers addons.
Also: Do not make subscriptions with a sequel that was a normal sale before. People don't like this change.