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But only if we have to hire people to maintain them. :D
Now you got a 10 tile long and 1 tile wide path. Of course you can do any shape/length just as regular rooms.
Not very fast or convient workflow but you can make it look like you have paths already. You will have to make fences without a gates to cover the grass if you like to force the workers to not cross over it.
Edit: that said, having a more convient path tool would of course be welcome.
Excellent points. However, I feel it isn't a negative, but a positive: grid-based games like those mentioned can be constraining and you've removed a lot of that. :)
Is there not an approach where you could give US the ability to force them to walk along certain routes?
Like, "priority line" tool that draws invisible priority lines for employees to use?
It would be nice if we could at least have the priority pathing tool - especially in combination with parking allocation. If I could allocate one parking lot to one department AND draw a priority path for them to follow to their office it would alleviate 90% of the stress of office design: will they actually take the right path? Are they going to wander through other offices?
Maybe we could even choose whether to have the pathways invisible or visible - like the red/blue/yellow lines you often see in hospitals etc.