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completing contracts:
deals - hosting (incidents is set whenever bandwidth exceeds capacity - a warning will be displayed):
deals - design (only when ending):
deals - development (only when ending): (i believe GetLimitedQuality returns the development progress averaged across each discipline)
deals - support: (i believe this is (numBugsFixedToday + 10) / 1000f)
deals - marketing:
reputation gains from all deals are calculated daily. if evaluation logic doesn't succeed all deals will default to return 1f;
reputation from deals is then multiplied with your current reputation: deal.Company.BusinessReputation *= deal.ReputationEffect(...);
those are all the cases i could find. i don't feel like writing all the cases where reputation can be decreased.
btw i think it's on the scale of 0 to 1f. the dev cheat sets it to 1.
edit: formatting