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If you set a second individual to be the lead, the new team leader immediately redesignates the role of the former team leader to their strongest skillset (IE the game applies autorole logic to the old team leader).
Only team leaders care about having their own office. I think this is as it would (generally) be (seen to be) detrimental to put the entire team in separate offices as it would make collaboration more awkward.
Although really there is right now. My best-ever company in vanilla had just 3 teams with all the exact same personalities all the way through, cross-trained in all areas to max, and I could put out 8-10 products a year including two OSes (console and PC). But only because they had well-designed and very pretty offices, and therefore were in-universe "happy".
If you don't bother with the "prettifying" stuff (clocks, paintings, plants, special lighting) then you'll rarely see much better than 200% effectiveness, but I've seen a lead flickering constantly between 300-something and 400%.
The team leader of the 2D development team will assign programmers to work on specific projects under the guidance of the Project manager.
But that would end up bringing in another levels of management, the line manager.