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What difficulty are you playing on? And before you make your product, have you checked the "recommended amount of Programmers/Designers/Artists"? Also, how long does it actually say it will take to develop the product in the "New product" tab? I'll have you know that developing Operating Systems and Game Engines can take quite a while (they do in real life aswell). This amount of time is boosted by the difficulty. Meaning that playing on hard will take over 4 times as long as playing on easy (if i remember correctly).
At least it seems for me that the estimated time is likely what it will take for me. Maybe even a bit less, but all my people are maxed out in the things they work with.
Also note that if you've got too many people, it will slow down the producting. (Having 10 designers when you need 3 ect.)
Having a lot more than you need will just slow the face down (having 10 designers when you only need 3 ect)
As much as i understand, the design stage of making products requires designers, alpha requires programmers and artists and beta requires programmers. Am i right?
That is correct yes, but as i said previously, if you only need ect 2 designers and you put 6 on the case they will actually slow the progress down. Also note that if you make a product that requires 6 of each (and lets assume that's what you have), and the product is estimated to take around 2 years to make. It will take exactly that on hard difficulty. Even tho it may seem longer because it gets boring, that is roughly what it takes. Then worker efficiency comes into question here.
(I am only guessing here, as i don't know this for a fact. It just seems like the way the game logic works)
The estimated time to finish is calculated from the basic principle of your workers being at 100% work efficiency and NOT taking any breaks ect, meaning that the daily meeting ect, will actually affect this. Workers going to the bathroom ect will too, even though they only do it for a short amount of time, it adds up on a 2 year scale. Ofc most peoples workers work above 100% work efficiency, meaning that they will likely finish faster. but if they get stressed out for example, that dramatically reduced work efficiency.
Also team compatibility (which will get boosted by a present leader) plays and imporant role here.
Also keep in mind that bathroom break will (in theory) take up much more of your workers time, if you are to play 1day/month or 8 days/month. Now, to explain this... Basically, imagine a bathroom break takes about 30 mins ingame time for your worker. If 1 month is 1 day, it means that he used 30 mins of that one day to take the break. Lets say his workdays are 8 hours, so he spent 1/16 on going to the bathroom on a month. If you crank the thing up to 8 days a month, and he only takes that same bathroom break 4 of those days. This means that he spent 1/32 of the month on bathroom breaks, which is a massive difference.
All these small factors play big roles here tbh.
Alternatively, play on medium, it is a lot easier money-wise than hard, but it is faster paced. If you think it isn't challenging enough, challenge yourself with only making 1 kind of products, meaning that you will develop all time into games, audio tools, 2d tools ect. Os systems just makes you a ♥♥♥♥ ton of money either way :P