Software Inc.

Software Inc.

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Direbuzer Aug 7, 2016 @ 8:36am
Online shop
How to create and run my own online store?
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Showing 1-7 of 7 comments
LAFtodeath Aug 7, 2016 @ 9:22am 
Its in the bottm left of the ui it looks like three arrows pointing up and to the left and right, then in the window that comes up its in the bottom left as well and says your distribution channel name it pick a server to put it on and set your cut of profit.
Direbuzer Aug 7, 2016 @ 7:34pm 

Originally posted by LAFtodeath:
Its in the bottm left of the ui it looks like three arrows pointing up and to the left and right, then in the window that comes up its in the bottom left as well and says your distribution channel name it pick a server to put it on and set your cut of profit.

Thanks! And what does revenue cut means actually?
Whiplash Aug 8, 2016 @ 7:50pm 
Your cut of the profits on things sold via your store. Like, Steam is supposed to take 30% of sales revune from products sold on it.
HeplMeh Aug 12, 2016 @ 2:22am 
Originally posted by Whiplash:
Your cut of the profits on things sold via your store. Like, Steam is supposed to take 30% of sales revune from products sold on it.

If it's your store and your products, I assume your cut is still 100% though correct lol?
hehe xd Aug 19, 2016 @ 11:12am 
I dont know what this is either, I still dont after reading these comments..
Sistermatic™ Aug 19, 2016 @ 3:28pm 
Originally posted by hehe xd:
I dont know what this is either, I still dont after reading these comments..
I got this to work making sure I had a decent server rack. Percentage was set to about 4% and I made a deal with all other stores. (which I *presume* means I sell their products and they sell mine??)

Got my popularity to about 19% despite being well under competitior percentages. Tried lifting the percentage by 0.5% and lost popularity very quickly. I'm still digging around it to find out how to make it more effective.

I do know when I "experimented" by cutting all deals with all suppliers and went solo, I released a top-end OS that sold zero copies.

tbh, the lack of detail/manual/help on some of these features is annoying. Sure, it's EA and I accept that but I couldn't report a bug/problem/balance issue if I stumbled into one because half the time there's no explanation or concept of how things even work - let alone whether they're working properly.
hehe xd Aug 20, 2016 @ 5:07am 
Its EA? What do you mean
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Date Posted: Aug 7, 2016 @ 8:36am
Posts: 7