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For that, I just use the cubicle dividers.
Otherwise, its better to use the wall tool to divvy up the space into rooms, and simply put doors between them. The game will complain a lot less about the noise levels.
So, imagine a large, square room, whereby you want to create 4 internal rooms.
You drag a wall to split the large room into two rooms.
You now want to drag another wall across to split it into 4 sections. If you try to drag the wall all the way across, it will throw up the error about creating rooms within rooms; however, if you drag the dividing wall to meet the other dividing wall (the first one you did to split the room into 2), then let it go it will split the first half into 2 rooms - then you just re-create a wall in the second section to create your final 2 rooms.
Don't forget the power of the 'Merge rooms' option which is a good way of sometimes creating corridors, etc.
A room in game is object structure with a floor, interior walls and exterior walls.
A wall in game is a object structure that is just interior walls on both sides.
If you could put a room inside a room, your inner room would have exterior walls on the inside of the larger room. This is why it won't work.