Software Inc.

Software Inc.

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Krik Apr 20, 2018 @ 8:06am
Best price for software?
As we can't change the price per unit after rollout it's very important to set the right price during development.

But how do I know how high I can go before loosing too many potential costumers?
How do I know how many copies I have to sell before reaching the break even point (dev costs vs sales)?
What is the right (not too high, not too low) price to beat a competing 'great' product with my 'good'/''mediocre'/etc product?

I know it pretty easy to earn millions but IMO the game lacks these important figures. Or are they somewhere and I didn't find them?
Last edited by Krik; Apr 20, 2018 @ 8:07am
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Showing 1-3 of 3 comments
Qoff Apr 20, 2018 @ 8:16am 
I always use the default option and it turns out very profitable
Pirate Beard Apr 20, 2018 @ 9:43am 
Pretty much what Qoff said, you add the features you want then price on where it says "Price" to generate what recommended pricing. I personally like to raise it or lower it to get a nicer looking price, but that doesn't matter in the game itself.
Say the computer recommends I sell a game for 78.34, I'll raise the price to 79.99. Or if it suggests 74.48 I'll lower it to 73.99
Krik Apr 20, 2018 @ 1:13pm 
The reason I ask is the following:

In my game there're 5 different OS on the market that have a combined user base of 2.8 million. According to the software dev start window there are about 130 million potential customers.

I asked myself why is the active user base so little? Afaik there are only two important factors: price and marketing.
All the OS have max. marketing so only the price factor is left. The prices are in the range of 200-300 bucks.

So what if I develop an OS and sell it for 50 bucks? Would I get a much, MUCH bigger user base? Will this also come happen if my OS' quality is mediocre?
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Date Posted: Apr 20, 2018 @ 8:06am
Posts: 3