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Also my support teams are all assigned on the same 3 tasks and do not get stress at all.
I do have teams working on a particular project like 2Deditor, so i often have one designer or artist not working at some time but they create so good software i don't even care or know their salary or if i could use them in some other task.
In what case do you have to assign a team to 5 projects ?
And do your strategy is making a big PROG team, DESIGN team etc to developp multiple softwares with? This would be a bad strategy in the long term imo.
Yes I could split the teams down into 3, but when the version 2 of my large project is designed, I would want the whole team on that again.
future releases of competitors. This way you at least have one thing bringing money why you developp another and even can even create new teams to developp the next thing your designers are onto. Otherwise it will cost you a lot making twice the time not bringing money you could use in creating new teams.
I don't think their is any consequence making a software develoment longer while unassign. Until you haven't choose a release date yet and their is no new feature discoverd that could lack in this one. Design it twice is not that long if you need to anyway, since you ll make enough money by choosing wich one to release first.
Also having different prog teams is a way of balancing the different code you inject in a project. You won't have too much system code in something that needed more 2D code for exemple. You can find yourself in the situation where you can't improve quality of the software anymore since those thing havent been balanced enough before reaching estimated code units.
I Do have a 2Dteam that work on all 2D editors, and sometime i use this team to improve 2D code in another project for exemple.
I'm currently playing around with the "X-Perience" mod which give me 8 special skills, using the new "Team Minimum Specialization" slider, I'm hoping my team will work on the different projects correctly.
e.g. I have 1 person in 2D 70%, the rest are rubbish in 2d, another in Algorithm 70% rest are rubbish etc. then use the slider on the teams screen to set the minimum value to 60%, so in thory the only person working on the 2d code, is some with over 60% skill in 2d.
However when you look at the project info it still says 5/1 developers as it counts all 5 in the team, not just the one that is "skilled" to work on it via the min setting.
I really hope CoreDump fixes this in the future, maybe telling me which developer is actually working on it too would be neat.
Good point.
But how do you keep this strategy in the long term? switching all the time employees from a team to another keeping tracks of them when unassigned is very tough management. I leave my dev teams as they are, adding one from "training" team from tim to time but thats all and it work quite well also.