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- Difficulty level?
- Did you use a publisher?
- Did the competition release an antivirus or were you the first one?
- How well did the competition do with their antivirus?
- is you antivirus the first one for that OS?
- Mods
All these can contribute to a (maybe lucky) first big sale.
-Difficulty level: speaks for itself. Easy = big bucks easy, medium = sometimes big sometimes small ...
- Publisher: did they do marketing and printing? Because essentially your product got sold under their name. They (publisher) might have done huge marketing costs etc...
- Competition: is there any? any on the OS you released on? Is yours better than theirs?
- mods: do you use gameplay mods like The Xperience mod?
publishers throw insane money at your product going significantly in the hole (millions).
Marketing is too easy.
What would balance this is more companies to compete against.
If you get it to I4 and 99% then you spent years on the product, meaning you make good on your returns
Most I’ve made on a product is about 60 mill profit (was antivirus)
- Did you use a publisher? YES, for marketing - they did great the competition only sparse
- Did the competition release an antivirus or were you the first one?
There were four releases before mine. May, Dec 1980 and May, Dec 1981
- How well did the competition do with their antivirus?
That one what published with me in Dec 1981 made 47M
- is you antivirus the first one for that OS? NO
- Mods NO
>>If you get it to I4 and 99% then you spent years on the product, meaning you make good on your returns
Nope, Started 1980, Release Date December 1981
I'll assume you were reffering to me
Started a new game.
settings:
Until iteration 4 (100%).
Review said 10/10
No gameplay mods.
New game.
Game design document recommended 2 programmers, 1 designer, 1 artist. Used 1 guy who was maxed in all.
Will try one now where my guy makes a full feature antivirus that will take 3+ years...
Now, my first release (which had a few features selected, just enough to have 100% satisfaction) only netted me somewhere between 300-600k, enough money to afford hiring a couple dudes and maybe a support dude.
This first antivirus took me somewhere between 1 and 2 years to complete by myself. Only did 2 iterations.
After hiring I started working on a sequel which had the same features as before but I did 3 iterations and made sure the quality was better than before. This only takes 1 year ideally.
Now, i managed to make a few millions. Worst case you will make just 1-2 million but frankly thats more than enough.
Euhm, well i'm not sure how much balancing should be done.
On the one hand, you need money to advance in the game, on the other getting it too fast seems discouraging...
The sliders for example in antivirus - the more the bars are in color, the more the market share you are eligible for.
For example, If you meet 100% of the interest of the market but then it takes you 3+ years to make it then the interest will go down by the time it launches so you won't just a little bit more for buffer.
I made 120 million off one software, never off antivirus though... It was a game.