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As example, 50K, 50K and 2 million job. 50K will print down to 10K and get stuck until 2 million job is done. Not sure how to temporarily fix it.
The only work around I can find is having space for two setups in my warehouse, when the first one gets stuck I duplicate it to create a new line. This will run for a few minutes (real time) till it gets to that issue point, then stops. Back in build I add the first line to inventory and duplicate the second line (reusing the same bits from line 1), then let that run. I can usually do this to a point where there's maybe 1-5 units left to print.
This only occurs when running contracts or deals through the lines, and I will only run one at a time to not overload or backup the system. If i'm printing my own units it will work fine. Also this doesn't happy with printing, only manufacturing.
Anyone got any ideas on how to either prevent this or fix this in the game?
Thanks Supleted. Currently my lines only have the exact number of each printer/assembler needed. But i'll try manually resetting their function and see if that gets around the glitch!
true, but then maybe they should pull the feature until its fixed? What I can seem to tell (been testing this all day) is that if the printers can't put out their parts before the assembler's effectiveness timer counts to 0 then the whole thing shuts down. Replacing the assembler will reset that counter, but for some parts (say a 10 minute print part), the timer will reach 0 2two or three times before a part gets put out.
And believe me, the dev is super active in fixing bugs.