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Hardware Manufacturing Stalls At Last 10,000 Embedded Systems?
I'm not certain what happened, but whenever my manufacturing system are less than 10,000 boxes away from completing an order, it simply refuses to produce those orders, causing me to having to fail the contract. Clearing the assemblers doesn't seem to help the issue. Is this a bug? How do I remedy this situation?
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Showing 1-13 of 13 comments
Hi Sprite, can you make a screenshot of your hardware distribution tab where we can see the hardware task?
btg Oct 24, 2020 @ 5:30am 
In my testing of hardware my jobs would stall at 1k remaining production. Considering the margins on the 72k early jobs, refunding the customer 1k because the machines won't finish prevented profit.
Originally posted by btg:
In my testing of hardware my jobs would stall at 1k remaining production. Considering the margins on the 72k early jobs, refunding the customer 1k because the machines won't finish prevented profit.
If that happens again, could you please make an in-game bug report before the job finishes, when it's stalled? (ESC -> Report Screenshot)
Originally posted by angk500:
Hi Sprite, can you make a screenshot of your hardware distribution tab where we can see the hardware task?
Of course. I will report this bug again when it happens, but from what I saw, my printer would queue the last remaining embed assemblies and refuse to print, even as I clear every assembly machine. I think it may be due to the machine not printing the last batch, thinking there's enough to satisfy the order.
Last edited by Supleted (Spek From Infinity); Oct 24, 2020 @ 10:48am
Originally posted by angk500:
Originally posted by btg:
In my testing of hardware my jobs would stall at 1k remaining production. Considering the margins on the 72k early jobs, refunding the customer 1k because the machines won't finish prevented profit.
If that happens again, could you please make an in-game bug report before the job finishes, when it's stalled? (ESC -> Report Screenshot)
I think I figured out the issue and sent a screenshot to the team. It seems like my assembly has to have only the necessary printers for the job, and nothing extra. I usually have all the printers (GPS, speaker, thermostat, motor, camera, display, USB) for my board and case assemblers. However, if a job only requires, say, thermostat, motor and camera, my assembly will stall at the last 1000 units, until I remove the unnecessary printers and clear all assemblies. I think the superfluous printers are stalling the last batch of products and I need to create a new assembly line for every contract.
Interesting. I have a setup with all parts that worked fine until now, but there are always exceptions sometimes.
Traksimuss Oct 24, 2020 @ 12:17pm 
The same issue happens with printers, they refuse to print last 8-10K until bigger job is finished.

As example, 50K, 50K and 2 million job. 50K will print down to 10K and get stuck until 2 million job is done. Not sure how to temporarily fix it.
elphaba.thorpp Jun 12, 2021 @ 7:12pm 
I'm having this exact same issue right now. When accepting contracts or deals to manufacture, it gets to the last 5-10% and the lines just stop dead. When I check the machines, all the printers are fine but several of the assemblers show a 0% efficiency. When it gets to that stage, the whole line turns off.

The only work around I can find is having space for two setups in my warehouse, when the first one gets stuck I duplicate it to create a new line. This will run for a few minutes (real time) till it gets to that issue point, then stops. Back in build I add the first line to inventory and duplicate the second line (reusing the same bits from line 1), then let that run. I can usually do this to a point where there's maybe 1-5 units left to print.

This only occurs when running contracts or deals through the lines, and I will only run one at a time to not overload or backup the system. If i'm printing my own units it will work fine. Also this doesn't happy with printing, only manufacturing.

Anyone got any ideas on how to either prevent this or fix this in the game?
Originally posted by elphaba.thorpp:
I'm having this exact same issue right now. When accepting contracts or deals to manufacture, it gets to the last 5-10% and the lines just stop dead. When I check the machines, all the printers are fine but several of the assemblers show a 0% efficiency. When it gets to that stage, the whole line turns off.

The only work around I can find is having space for two setups in my warehouse, when the first one gets stuck I duplicate it to create a new line. This will run for a few minutes (real time) till it gets to that issue point, then stops. Back in build I add the first line to inventory and duplicate the second line (reusing the same bits from line 1), then let that run. I can usually do this to a point where there's maybe 1-5 units left to print.

This only occurs when running contracts or deals through the lines, and I will only run one at a time to not overload or backup the system. If i'm printing my own units it will work fine. Also this doesn't happy with printing, only manufacturing.

Anyone got any ideas on how to either prevent this or fix this in the game?
So I fixed it my manually removing all unecessary assembly machines from the belt and then resetting the machines. It's a really clunky way of going about fixing it but there's really no other way I can see going around at the moment.
elphaba.thorpp Jun 12, 2021 @ 7:26pm 
Originally posted by Supleted:
Originally posted by elphaba.thorpp:
I'm having this exact same issue right now. When accepting contracts or deals to manufacture, it gets to the last 5-10% and the lines just stop dead. When I check the machines, all the printers are fine but several of the assemblers show a 0% efficiency. When it gets to that stage, the whole line turns off.

The only work around I can find is having space for two setups in my warehouse, when the first one gets stuck I duplicate it to create a new line. This will run for a few minutes (real time) till it gets to that issue point, then stops. Back in build I add the first line to inventory and duplicate the second line (reusing the same bits from line 1), then let that run. I can usually do this to a point where there's maybe 1-5 units left to print.

This only occurs when running contracts or deals through the lines, and I will only run one at a time to not overload or backup the system. If i'm printing my own units it will work fine. Also this doesn't happy with printing, only manufacturing.

Anyone got any ideas on how to either prevent this or fix this in the game?
So I fixed it my manually removing all unecessary assembly machines from the belt and then resetting the machines. It's a really clunky way of going about fixing it but there's really no other way I can see going around at the moment.

Thanks Supleted. Currently my lines only have the exact number of each printer/assembler needed. But i'll try manually resetting their function and see if that gets around the glitch!
Originally posted by elphaba.thorpp:
Originally posted by Supleted:
So I fixed it my manually removing all unecessary assembly machines from the belt and then resetting the machines. It's a really clunky way of going about fixing it but there's really no other way I can see going around at the moment.

Thanks Supleted. Currently my lines only have the exact number of each printer/assembler needed. But i'll try manually resetting their function and see if that gets around the glitch!
It's a bit disheartening to see the glitch still present after all these months. I guess the bug must be tied to certain vital functions and fixing it would be very difficult.
elphaba.thorpp Jun 12, 2021 @ 10:47pm 
Originally posted by Supleted:
Originally posted by elphaba.thorpp:

Thanks Supleted. Currently my lines only have the exact number of each printer/assembler needed. But i'll try manually resetting their function and see if that gets around the glitch!
It's a bit disheartening to see the glitch still present after all these months. I guess the bug must be tied to certain vital functions and fixing it would be very difficult.

true, but then maybe they should pull the feature until its fixed? What I can seem to tell (been testing this all day) is that if the printers can't put out their parts before the assembler's effectiveness timer counts to 0 then the whole thing shuts down. Replacing the assembler will reset that counter, but for some parts (say a 10 minute print part), the timer will reach 0 2two or three times before a part gets put out.
Nobody should pull any features. You should make a bug report when it happens to get it fixed. If it hasn't been fixed yet, there is a chance it is not even a bug, but an oversight at some point. But in the end, the more report it, the more chances for something to be done by the dev ;)
And believe me, the dev is super active in fixing bugs.
Last edited by Personal Responsibility; Jun 13, 2021 @ 1:56am
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Date Posted: Oct 23, 2020 @ 10:01pm
Posts: 13