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Ah-hah. Thanks for letting me know about the quality thing.
Any ideas about whether the Usability stat affects anything?
Based on this I think I might have spotted a bug..
I was looking at making an audio tool, but it needed at 2d editor, which I don't have so I went to look for one on the market I could use. The best one I found said it only used an old OS (OS5) but there are nbetter OSs out now better than OS5 (e.g OS6, Door 8)
So I selected the editor and then filled in the details for my project. I was surprised when I came to selecting the Operating Systems my tool would work on - I expected just to see the old OS5 as the 2d editors wasn't ported to other OS, but I got a list containing more OS I could select.
So WHY can I selecte OS 6 and Door 8 systems for my new tool, if the 2d editor only was ported to use OS5 ??? Should the new tool only work on OS5 - or am I doing some hack and "porting" the 2d editor internally - e.g. like creating my own Codecs.
I found it does that for everything. I think what the game is thinking is that you need that software to create your software, but once your software is made, it's all self-contained. For example, you need the 2D editor to make your GUI, but you don't need the editor anymore once your GUI is complete.
In other words, your software isn't running an instance of the 2D editor for the user to use. You just needed the editor to create the graphics your software uses.
Excellent, this makes sense now - thanks
Exactly, just keep in mind that this does NOT aplies to Game Engines, they will still need to be ported in order to use an Game on an updated OS
Ahh great, that explains why my new game I'm looking at designing using my inhouse engine didn't list the newer OS on the market... So much to this game!!!