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Don't expect good reviews if your guys have lower than half the required skills for that program. (And even then only expect meh reviews.) Also never let a programmer do art or an artist do coding.
I always send my people on long training trips so they are max skills in their respective speciality, and then never let them work on anything else.
Just to add on to this. In the team management tab always raise the min requirement level for each specialisation (specialization if american), this way you will get only those employees working on that specific task. You should already be splitting the teams into coders, artists and designers. I wouldn't try multi-talent skills in this game, it takes too long to skill them up.
I would also, really look at what a product needs. Don't just bung in an artist with audio speciality, always ask yourself, does that product need that type of specialisation?
Build your team around your product you are making and skill them up in those things you need.
Gradually raise the "entry" bar for them working on it, and all your products will produce outstanding in no time. (then you do have the problem of the "next generation" and thats when this game becomes exciting.)
As long as you have a highly skilled employee for every required coding/art specialty, you'll land Great or Outstanding products every time.
As for designers, all they do is speed up the process. You can very well make do with having 0 designers, all it's going to do is the "Design phase" is going to take forever. But it won't have any impact whatsoever on your software's quality.