Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamcommunity.com/profiles/76561198185505159/screenshot/919170173584533471
I get about $65k from these four marketers on 3 seperate projects, so it seems the 15-20k is still relevant for maxxed marketing skill.
When you buy a company, do you have to pay their running costs (salaries etc.)? Or is it an initial purchase and then you can use them for support free of charge from then on?
Ultimately more money does equal more reach, however, the audience has a limit and there is always a point of diminishing returns. The population who can buy your product is finite. If it is an operating system (or CMS), the reach is the entire population as shown in the develop software window. You have to compete for them, however. If the product is OS specific, the reach is the number of users using the OS's on which you can run your software. This can be extended by porting your products to new pplatforms, of course. As for optimal budget, I have no answer. I try to keep mine under 10% of total sales in a given month and normally it's probablyh around 5%. Exceeding monthly sales obviously is pointless affter a few months, as you'd just be bleeding out the company. Simply put, once you reach "Unavoidable" for your marketing strategy descriptor, you shouldn't go higher.
I didn't have much luck with doing that. It seemed ridiculously inefficient to me.