Software Inc.

Software Inc.

View Stats:
sosoam1 Oct 15, 2017 @ 7:12pm
Art Quality
I’ve been reading about and trying to improve my art quality but I’m not making much progress.

When I make a 2D Editor that requires 1 artist and 3 programmers my team will have 2 programmers, the founder rolled to program and the lead at any role and of course the artist. The artist has a great base skill and 100% 2D skill.

Everybody on the team is happy and content but my art quality is almost always yellow to dark orange when I do a review. I do a review during development and after the software is finished and there is rarely any difference.
The software will require 8.00 code and 3.00 art and I will end up at 9+ code and about 3.10-3.30 art but the art quality is still poor.

The software will still sell but it is still poor quality.

Any advice would be appreciated.
Thank you
< >
Showing 1-4 of 4 comments
Traksimuss Oct 15, 2017 @ 8:56pm 
If you have "any role", programmers will make crappy art and artists will make crappy code. Set them to specific roles, it should help with quality. Also, with "any role" they take both slots, and too many people working on it actually slow down the production.
mali_0707 Oct 15, 2017 @ 11:27pm 
As i learn and experienced in the game; your software quality depends on your teams skill, for example full 2D art skilled artists can make your software in outstanding art quality, BUT if you set your programmers or designers role as "any role" they intervene art team, that means an employee with low skill = low program quality. Set your employees role where they are good at.
Hope this will help..
sosoam1 Oct 16, 2017 @ 4:32am 
Thank you for your replies.
I do set my founder and programmers to do "code only". My designer will be set to "design" and usually spends time in school.
My leader is set to "lead -any role" so that might be the problem.
I will go back and try to eliminate any interference.
Thank you.
Proteus Oct 16, 2017 @ 11:46am 
You should think about making specialist teams (i.e. separate teams with only designers, artists or programmers) s soon as you can afford it.

TThis doesn't only make it easier to keep track of your employees jobs and make specialized offices for them (for example one with only tablets for your artists) but also, to only use the speecialized teams in the phase where they are needed (meaning that, for example, your programmers and artists are free to work on something else during the design phase of a project (for example doing contract work, or another project))

Regarding jacks of all trades:
Usually my founder is the only one who gets educated to be a jack of all trades.

All other members of my company usually are lacking the time for the necessary courses in order to have get max skilled in more than only the specialization for which I hire them (for example prgrammer), as they are always too busy with projects and the like
Last edited by Proteus; Oct 16, 2017 @ 11:51am
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Oct 15, 2017 @ 7:12pm
Posts: 4