Software Inc.

Software Inc.

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bejoscha Sep 7, 2017 @ 6:04am
[QUESTION] How many days a month?
Something I seriously wonder about: What setting do you prefer when it comes to "how many days" a game-month has? I think I've read from the Dev that it "doesn't really make a difference" as the computations scale, so I always left it at 1day/month. But then, I've got the impression that many people play it differently, so my question is WHY ? What is really different, and what are (if any) the advantages of artifically slowing the game down like this?
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Showing 1-13 of 13 comments
korac Sep 7, 2017 @ 6:28am 
I play at 4 days/month. I saw some vids at 1 day, and watched a friend's broadcast at 7 days, before deciding to go somewhere in the middle. To me 1 "day" is essentially one week, so there are four "weeks" to each month... It just makes more sense to me that way, rather than say, 3 days or 5 days to a month.

As for why I play at the slower pace, it's because essentially there are two aspects to the game; the monthly simulation, which is mostly about statistics, and the daily simulation, which is mostly about your building and the people who work there. I enjoy both aspects equally so 4 days/month allows me to make the most of that.

To me, playing 1 day a month would feel like the statistics side of things becomes far more important, almost to the point where you might as well remove the graphics from the game and just play with the numbers... The opposite is also true—at 7 days a month things progressed far too slowly for my liking, and the Fast Forward button inevitably saw very heavy use.

I'm happy playing in the middle ground, but it's great that we do get to choose how we want to play. Each to their own. :)
Proteus Sep 7, 2017 @ 6:32am 
Norrmally I play with just 1 day/month ... but occasionally 2
Zappes Sep 7, 2017 @ 6:35am 
I always play with 3 days per month. I guess I'll try with less in my next playthrough, though, as the 3 is a bit long in the late game.
Dominian Sep 7, 2017 @ 7:31am 
Always 1day/month, everything else just feels like wasting time. I can pause when I need time.
georgius Sep 7, 2017 @ 8:21am 
Mostly 8days/month, but it would be great if there is normal calendar and more speeds (e.g. whole day, whole week, whole month, ...).
mmontes Sep 7, 2017 @ 8:57am 
I play 1 day / month
Obiwan Sep 7, 2017 @ 2:43pm 
I treat 1 day as 1 week and do 4
bejoscha Sep 8, 2017 @ 4:01am 
Playing with 4days/month for the first time, I've noticd some HUGE advantage (for start-ups). On a 1day/month game, starting a new contract late in the day is really bad, because you still only have "1 day" to finisih it, essentially loosing you development time. (I always took on contracts only in the morning for that reason.) With 4days/month, a new contract will give you "4 days", so if you start it on the 3rd day, you have again"full 4 days" to finish. :c)
BigSilverHotdog Sep 8, 2017 @ 5:10am 
I like 7 days to simulate a "week" for each month. It makes the pace of the game much slower but I like a slow paced game and then just fast forward a lot when I'm happy with how things are going. There's a lot more "watching time" overall with 7 day months, too, which I like.
Lord Lurk Sep 8, 2017 @ 6:39pm 
Originally posted by Rainbow Droid:
I like 7 days to simulate a "week" for each month. It makes the pace of the game much slower but I like a slow paced game and then just fast forward a lot when I'm happy with how things are going. There's a lot more "watching time" overall with 7 day months, too, which I like.

I myself play on 8 days and share the same sentiments as Rainbow Droid here. It is really awesome when I have a roughly 400 employee setup going and its nice to just be able to take a moment to stare at the ant hill moving about its business without having to constantly poke this or click that with 1/day months.
Gorlos May 12, 2022 @ 4:33am 
Originally posted by bejoscha:
What is really different, and what are (if any) the advantages of artifically slowing the game down like this?
It helps that your star programmers are not on a sick leave all the month. I prefer 2 or 3 days/month (4 is too slow imo).
Lord Lurk May 12, 2022 @ 4:42am 
Originally posted by Gorlos:
Originally posted by bejoscha:
What is really different, and what are (if any) the advantages of artifically slowing the game down like this?
It helps that your star programmers are not on a sick leave all the month. I prefer 2 or 3 days/month (4 is too slow imo).

Nice, you just necro'd a roughly 5 year old thread to answer a question that was already answered...how do you even manage that lol...
Gorlos May 15, 2022 @ 11:30am 
Originally posted by Lord Lurk:
Originally posted by Gorlos:
It helps that your star programmers are not on a sick leave all the month. I prefer 2 or 3 days/month (4 is too slow imo).

Nice, you just necro'd a roughly 5 year old thread to answer a question that was already answered...how do you even manage that lol...
So there's no option for the second opinion?

Btw I use search to find discussions about things but I don't do that necro thing.
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Date Posted: Sep 7, 2017 @ 6:04am
Posts: 13