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when sales revenue gets too close to the amount of money my market staff uses per month, I put a limit on the budgets, which I adjust when the revenue from the sales falls further.
At one point (usually when sales revenue falls below 10-20k) I stop marketing altogether
It will still sell at Unavoidable, especially if you have decent Market Recognition in that particular market (a blue or, even better, green smiley face for that type of software), but may fall off very quickly without active and continued marketing—especially if there's a new or even just fairly recent rival release with a strong marketing presence of its own.
But regardless of whether it's currently Sparse, Prominent, Widespread or Unavoidable, actively marketing your product can be summed up as having several direct effects, none of which are in any way negatives:
1. If not yet "Unavoidable" it will push the awareness level in that direction.
2. It will help to increase your overall Market Recognition in that particular field.
3. It will increase your daily / monthly sales (and therefore your actual ROI* & overall profit margin).
4. The more units you sell, the more fans you will gain, which makes it easier to gain Market Recognition in future.
In summary: Spend! Spend! Spend! :D
There may come a point where sales will suddenly drop off, which can be due to either market saturation or a strong rival release. You may also just be flogging a dead horse (i.e. lack of current Market Recognition, or you didn't build up a strong enough following during development to help the later sales effort). In any case, it pays to keep a fairly close eye on things—a careful scrutiny each month, say—and adjust your marketing priorities & budgets accordingly.
*ROI = "Return on Investment" (how profitable something is for the time / money spent)