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Related, it seems like when you use project management they barely fix and bugs at all. Sometimes less than a month.
But on average, about 3 months beta time - I play on 7 days a month so for the last month each day I look at how many bugs have been squashed and see if it's a regular rate or not, this also helps me to decide.
As for 600 bugs - Hmm I've never been above 200 - it looks like your coders for your projects are not that good and need better training in the area required for the project. Over what period is this 600?
My coders are max up, I did this cause it was too soon to release and to have more time for marketing, software returns was only 71.
I do wonder if number of remaining bugs affects the actual quality of the end product on release - is it better to beta longer and squash more? Hmm. Thoughs? Experiences one way or the other?
I try to look at bugs fixed per working day and when things slow down (hard to find bugs I guess) then I want to release.
It's very important that your support people are trained also or they will not find bugs and will be overwhelmed.
Returned software was only 71 out of hundreds of thousands on sale and the product was outstanding
i was shocked by how many bugs support found and fixed
I checked my history release some were outstanding but some weren't, even 600 bugs fixed, it just affects the refunds and support load.
Best released so far 1mil sold 71 refunds
Here screen shot of my releases you can tell which ones I fixed 600 bugs
https://steamuserimages-a.akamaihd.net/ugc/867359862994771996/9523420BCDB5B69EF39EA85EDC22D0C13CFB8A5E/