Software Inc.

Software Inc.

View Stats:
Hinkel Jul 13, 2017 @ 11:45am
Own project = Slow progress
Hey guys,

I started my first project, a 2D editor.

Once I reached Code: 3.00 .. the progress of new code is VERY slow.
While I got 0.5 points in 1 day, I get just 0.05 points later.

I tried to stop the project for some days, doing some other contracts, but nothing I can do.

So its nearly unpossible to get a better rating then Bad, with that slow rate of progress.
Any help?
Last edited by Hinkel; Jul 13, 2017 @ 11:45am
< >
Showing 1-7 of 7 comments
Teryces Jul 13, 2017 @ 11:54am 
Are you employees Skilled in both Basic Art/Code skill, aswell as the specialized catagories? Do you use the right team size, and are you employees happy and work with an high effienency?
There are alot of factors wich work into there.
Last edited by Teryces; Jul 13, 2017 @ 11:54am
Planeman18 Jul 13, 2017 @ 12:09pm 
Make sure all employees are well trained. The quality will very slowly improve to outstanding. Takes a while
AnttiA[fin] Jul 13, 2017 @ 1:09pm 
make deals and contracts with rookies and own projects with only full skilled people

remember raise priority level up to 10
Last edited by AnttiA[fin]; Jul 13, 2017 @ 1:32pm
jg26nuke Jul 14, 2017 @ 1:42am 
Expanding a little on Teryces's answer.

Your workers are probably not sufficiently trained in ALL aspects of the 2D editor. This was the pitfall in my first couple games. Make sure the programmers are trained as much as possible in System and 2D code. I believe you just hired some guys with System specialization and very low 2D coding skills, so when the System part of the 2D editor was done, they could only continue with 2D that they are not competent in. Hence the slowdown. Training is very important.

Whenever starting a new project, you can check out on the software design document window on a pie chart the importance of each skill. There you can also see the optimal team size (broken down into programmer, artist, designer categories) and you should compare that to your current team setup (having much more than the recommended size actually slows down development).
Harag Jul 24, 2017 @ 12:42am 
Originally posted by Teryces:
Are you employees Skilled in both Basic Art/Code skill, aswell as the specialized catagories? Do you use the right team size, and are you employees happy and work with an high effienency?
There are alot of factors wich work into there.


Quick question, when you say the right team size - even if I put MORE people on the team it will hinder the progress??

e.g. If recommended team size is 3 programmers, but I put 5 on it then that will actually slow progress down compared to if I only put the 3 recommended programmers.

If this is the case, do you find that you are constantly creating new teams and rearranging people depending on the software you're creating to match the size of the recommended project?
Teryces Jul 24, 2017 @ 3:30am 
Originally posted by Harag:
Originally posted by Teryces:
Are you employees Skilled in both Basic Art/Code skill, aswell as the specialized catagories? Do you use the right team size, and are you employees happy and work with an high effienency?
There are alot of factors wich work into there.


Quick question, when you say the right team size - even if I put MORE people on the team it will hinder the progress??

e.g. If recommended team size is 3 programmers, but I put 5 on it then that will actually slow progress down compared to if I only put the 3 recommended programmers.

If this is the case, do you find that you are constantly creating new teams and rearranging people depending on the software you're creating to match the size of the recommended project?

Yes, using more than the recommend amount will hinder progress and slow everything down.

Since i usally realese an bunch of Software at once (OS<2D/3D-Editor, Game Engine etc), i have one large team for the OS (actually 2, since i achso have one for Modded Motherboards), one medium and 1-2 small once. Usally i only have to change the medium team, in that case i put the best of of an small team into there (or vice versa). For all other cases, Products usally will need more employees with each Generation, so adding one isn't that of an problem, since it will rather happen every 2 Generations, since sequals with their boost achso reduce the amount of
employees needed.
Harag Jul 24, 2017 @ 4:35am 
Originally posted by Teryces:
Originally posted by Harag:


Quick question, when you say the right team size - even if I put MORE people on the team it will hinder the progress??

e.g. If recommended team size is 3 programmers, but I put 5 on it then that will actually slow progress down compared to if I only put the 3 recommended programmers.

If this is the case, do you find that you are constantly creating new teams and rearranging people depending on the software you're creating to match the size of the recommended project?

Yes, using more than the recommend amount will hinder progress and slow everything down.

Since i usally realese an bunch of Software at once (OS<2D/3D-Editor, Game Engine etc), i have one large team for the OS (actually 2, since i achso have one for Modded Motherboards), one medium and 1-2 small once. Usally i only have to change the medium team, in that case i put the best of of an small team into there (or vice versa). For all other cases, Products usally will need more employees with each Generation, so adding one isn't that of an problem, since it will rather happen every 2 Generations, since sequals with their boost achso reduce the amount of
employees needed.

Thanks for the explanation - I've been mainly doing deals / contracts to get the hang of it, just designing my 2nd product (antivirus) and put together a small team for it, actually I think I added one to many, so will need to remove one - Back on support he goes !
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jul 13, 2017 @ 11:45am
Posts: 7