Software Inc.

Software Inc.

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Callyboyz Jul 8, 2017 @ 9:04am
Few questions.
1)I have Run into the problem that i do not know how to fix. so i made a great 3D editor that sold in millions and then it run out off people i could sell it to. There was no other OS that i could port it to at the time. So i waited 2 months till 2 new OS systems came out so that i icould it too. 5 months later the new OS has hundreds of thousands active users and i have yet to sell a single new copy since porting it? Am i doing something wrong or what?

2) When creating my OS it is taking waaaayyy too long. meaning when starting to create new os it might say 2-3 yrs needed but it will take me 8-10 years to get a good quality OS out. so this is my set up right now and i have not tested this before recomended team size is 11 programers, 6 designers and 1 artists. I created 3 times after design phase. each team has 11 programers and 1 artist and these teams work 3 seperate shifts am pm and grave. all programers and artists are maxed out in all programing and art fields it seems that i might be able to get this os out in 5-6 years versus 8-10 but still that is double the time then anticipated. all three teams have leaders and place to hold a meeting and all workers effectivenes is way over 100% more like 130-150. I see people say that sometimes they can get OS out in a month or Two How? I tried hiring hundreds of workers and still that did not seem to increase production speed. if anyone knows the anser to this i would greatly appreciate any help as it driving me crazy..
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Teryces Jul 8, 2017 @ 9:38am 
First Question: Theres a think called "Market Recognition". The higher it is, the more sells you will get, and the difference is extrem. Once you programm doesnt have any sells anymore (All OS-user got it), you will lose your reconition, and the same programm wont be able to get it high again. Achso, keep in mind to market you programm again, if you stopped marketing it.

Second Question: The recommend team size shows how many workers AT ALL are ideal, so you got 3 times as much as you need. As of the Tutorial: "More Workers don't neccesary increase development speed, but might even slow it down" (don't quote me there, but it means the same). Achso, when creating a sequel to a product with the same features, those will be developed faster.
Callyboyz Jul 8, 2017 @ 9:49am 
Sorry for not making it more clear. For first question even though i have ported it to a new OS with houndreds of thousands of new users i still get the message that "that there is no more users i can sell that software too" even though few hundred k just became available through new OS released.

For 2nd question i understand the more ppl may delay the process but when i have ideal number off ppl working the software it takes around 10 yrs instead of 2 like its suppose too. I'm just trying to shuffle things around and see what might work the best. But i'm really intrested to know how does one produce a good OS system in a matter of a month i just dont see that possible?
Teryces Jul 8, 2017 @ 10:11am 
For the "in 2 months" thing: difficulty, month lenght, number of features and sequel or not play are role, and the dev time bonus for an squel is amazing. I achso had it once that my product just didn't want to get further than 7,8, but the sequel had half dev time (3 instead of 6 years) with 9+ ratings.

Another thing is that the estimated time isn't good at all. I usally get outstanding product 3 times faster than it says. It achso depends on your current teams choosen , so it usally shows based on my design team, with no influence of my actuall programmer team (above is even with programmers involved)

And the thing with messages even after porting seems to be just a bug, porting after a product looses its "fame", just won't let it make more sells
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Date Posted: Jul 8, 2017 @ 9:04am
Posts: 3