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Say that there is a Logistics Application contract which features "Commandline". How do I figure out which skill and which subskills this contract needs? Because right now for me, it's more trial and error to figure out what contracts I can accomplish within time, whereas I'd like to understand from the get-go if the contract has nothing to do with my character's skills.
Or for Example, if there is a Game Assets contract with "2D art"; but my character has 2D design abysmal, but 2D Art is excellent, does this mean he won't ever finish the design phase in time? Etc..
At the beginning, use onlyyour founder or you may run out of cash quickly.
I educate my founder in his/her weakest area using one month of education when the game starts, Build a 1x4 box and put ac/heat, server, computer, 3 tables, espresso machine, clock , bookcase, sliding glass door for entrance. Educate your founder after each contract.
It may be easiest to take contracts that require 100% artist. There is a delay phase when you go into beta (switch to programmer here) but after that, there is virtually no time before the product is ready for release.