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So for an example:
Audio tool: 1980-1990 160.000-210.000 above this numbers the quality will be outstanding so if you finish your Audio Tool at 1983 the outstading quality will be higher than 180.000 lines of code.
But there is another factor which is, how many people works on it, so If you're able to stick to the same design and art team, those will be always atleast great, if you let it progress through the whole progress bar. I know for the art there is no bar, but when it doesn't change in 2 months it means that it atleast great.
For programmers it way different, you need 3-4 programmers for small projects, with not high base skill, with really high skill at that certain subject so right now Audio.
So If you want to make a really awesome outstanding quality Audio Tool, you need 3 programmers 1 desinger and 1 artist, with atlest 90% audio skill, with a Leader who has atleast 80% skill at Lead. Develope this at 1990 starting in January finish it in 1991 August with atleast 250.000 lines of codes (the art doesn't matter it will never be outstanding it needs some fixing still) and around 350-400 bugs fixed, after this point you got the outstanding quality for Audio Tool
I know this sounds really stupid, but this is how it works for me for now.