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Thus your employee effectiveness will be affected, but mostly it helps with happiness as noisy rooms reduce effectiveness and happiness I believe
This is true for alpha 8, but it is gone in alpha 9, because there is a new noise system.
Cubicle walls will help to reduce noise bleeding from other objects to the employee sitting at his desk. The effectiveness will not change, but the employee will continue to work. If you would not build cubicle walls in a noisy room (for example with multiple computers and employees in there), they would complain about the noise and stop working, if it is too worse.
Or if they face each other, you can build the cubicle walls between them: https://puu.sh/ux7N9/03d84bba7e.png
You can use the noise overlay to see, where the most noise is coming from and shield the employees against these noise sources.
I don't think there is a difference, just so long as they border the desk is all
The other thing is that if a door is always opening, you should assume it as "open always" when designing, IE ensure there is a never a cubicle opening facing a frequently used doorway as that doorway will be a source of noise.
Also, cubicle entrances shouldn't ever face each other, for the same reason; nor should the entrance/exit to the cubicle be directly behind the chair of the occupant.