Software Inc.

Software Inc.

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ZaRRiTE Feb 7, 2017 @ 10:02pm
Outsource reviews
When I outsource reviews the art if fine and code is bad, then when i get to a state where the code is great the art turns bad. How do I go about stopping that?
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Showing 1-12 of 12 comments
Light Feb 7, 2017 @ 10:52pm 
Make sure you have the recommended number of programmers/artists. Also make sure they are similar in skill level.

If you have over the recommended number for one and not the other, they won't finish at the same time and one will over-develop causing the quality to drop.
Don't forget also that each reviewer has bias which can change the outcome for a category. What was the accuracy on the seperate reviews? I tend to end reviews around the $15,000 mark and they are normally around 60% accurate. If you've had two different reviews it could be that they were of different accuracy.
ZaRRiTE Feb 8, 2017 @ 6:51am 
So over programming/art in alpha stage = bad product?
Czikenos. Feb 8, 2017 @ 7:20am 
If your programmers and artists are good and assigned to the right tasks; no?

I've been playing under the assumption that if you have an employee that has 10% code and 100% art and you assign them to "any role" they'll ruin the code, but if you assign them to "Artist" they won't affect it.

I could be wrong, but I haven't had anyone ruin code/art except for when assigning everyone to "any role" to rush a software to release.
BaskB Feb 8, 2017 @ 8:12am 
As others have mentioned the key is to use roles.

I've noted (on 2D editors espeically) that using just the Founder whom is maxed out in all fields, that he will usually get the Art to "9.0-10" faster than the code when he's assigned to any role.

Soooo as soon as you get to that stage switch him to "programmer" only and he will then stop adding to the art causing the quality to drop.



Originally posted by ZaRRiTE:
So over programming/art in alpha stage = bad product?

Ever heard the term Over engineered? :)

https://en.wikipedia.org/wiki/Overengineering



Originally posted by BaskB:
I've noted (on 2D editors espeically) that using just the Founder whom is maxed out in all fields, that he will usually get the Art to "9.0-10" faster than the code when he's assigned to any role.

Soooo as soon as you get to that stage switch him to "programmer" only and he will then stop adding to the art causing the quality to drop.
Yup. 'Any Role' will make the employee contribute to everything that's assigned to their team. So if they suck at art, they're going to drag it down (even if it was "done" before they got their dirty hands on it).
Coredumping  [developer] Feb 8, 2017 @ 10:11am 
It's worth noting that the averages are weighted, so if you have a programmer with 100% skill and one with 10% skill, the game will average towards 91.8%
ZaRRiTE Feb 8, 2017 @ 10:33am 
All my artists are 100% in everything and they are role artist, but i think it is because they are "overengineering" the art job.
Boss Sauce Feb 8, 2017 @ 10:46am 
So then will 2 high skilled employees be more effective than 4 mediocre skilled exmployees? Which will be faster? Is the quality maxed based upon employee skill?
Neko_Baron Feb 8, 2017 @ 11:14am 
Seems a bit near impossible to regulate without constantly start/stop/reviewing.
76561198365493244 Feb 8, 2017 @ 11:37am 
On my current save I have a small team of 1 Leader, 2 Programmer, 1 Artist and 1 Marketing that I switch to 'Any Role' between development cycles. During Support, Design and Marketing they all contribute, but when I start an Alpha phase I switch their roles.

Note down when it gets to around 6.5/10 on a peer review, that's when you'll need to be keeping a better eye on it if you're assigning the recommended amount. For example, when developing an AntiVirus with all the features, submit a peer review around 600k lines of code - since that's when it starts to border on 6/10 with the recommended staff.

But that's "Good" anyway, so you could probably just promote it there if you're rushing.
Originally posted by Coredumping:
It's worth noting that the averages are weighted, so if you have a programmer with 100% skill and one with 10% skill, the game will average towards 91.8%
Could you explain a little how each of the fields works on the final product like say I have a programmer at 100% skill but his bar on say 2D is only 50% what does that do?
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Date Posted: Feb 7, 2017 @ 10:02pm
Posts: 12