Software Inc.

Software Inc.

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Foxwiz Feb 5, 2017 @ 7:43am
hey dev, i have a question about edu/skill
How is [does] skill affect the games, does it set a cap on how good the product is? does it affect the speed at which they work? And does the skill among the team members average out or does the low skill employee ruin a project?

Ive been thinking about how this affects products realisticly and i think if its like a exponetinal curve cap ( max quality= skill of team ) or a linear quality growth rate ( ex. poor education mades it take lots more lines of code to go from horrible to bad than good education). Like does the skill make each dollar worth more?

I'd really like to know becuase im studying to become a teacher and I'd love a realistic affect of education other than higher skill = better product or higher skill = better product making speed

edit: gramer
Last edited by Foxwiz; Feb 5, 2017 @ 7:43am
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Showing 1-6 of 6 comments
Coredumping  [developer] Feb 5, 2017 @ 8:03am 
Base skill, i.e. experience, controls development speed. Specialization skills, gained through education, control what the quality of each part of a product will average towards during its development.
Employees with high specialization skills will have a bigger impact on quality as they can guide the lower skilled employees. Quality will decrease faster than it will increase, if possible. Leaving low skilled employees to work on a project on their own will have devastating consequences for the products quality, as no one will be there to help them. The design phase controls the starting quality of each specialization, among other things, so a good design will have a bigger chance of leading to a perfect quality end product.
Foxwiz Feb 5, 2017 @ 8:08am 
Ok so will these skills go down over the years when they r not used? and does the max skill increase as new tech is developed and made far more complex?
cfranks007 Feb 5, 2017 @ 8:18am 
Originally posted by Foxwiz:
Ok so will these skills go down over the years when they r not used? and does the max skill increase as new tech is developed and made far more complex?

I don't think this is like real life in that regard. You do not seem to lose skill as you age. There probably should be some loss of skill that you can make up with extra coursework. More than 95% of what I programmed was in BASIC (gasp). The technology was ancient but it was in place.

If you have experience there is a lot of code you can reuse in later projects as you do not have to rediscover the wheel each time.
Foxwiz Feb 5, 2017 @ 8:25am 
yeah you dont have to rediscover the wheel but you can easily forgot basic parts of trig if you stop doing trig and work in a call center for a few years. thats why as you go thro schooling you get lots of review of older topics from before. but of course your mind just needs to remember what you did before which just takes a little time to recall, not relearn the whole system again.
Coredumping  [developer] Feb 5, 2017 @ 5:51pm 
Education would decay in earlier releases of the game, but people didn't like it so it got removed. It might seem sensible, but it I think it just adds unnecessary micro management to the game, which it is already full of.
Last edited by Coredumping; Feb 5, 2017 @ 5:51pm
Foxwiz Feb 6, 2017 @ 8:38am 
yeah i guess im one who likes that kind of stuff then
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Date Posted: Feb 5, 2017 @ 7:43am
Posts: 6