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The reason why we haven't fixed this problem yet is because, despite us asking, no one until very recently ever sent us their corrupted .set file.
As to the other suggestion that we should back up checkpoint files.... Are you really trying to make the point that as players we should have to manually create saved files instead of having a proper in game save function? This is not a permanent solution it is a stop gap. It is like the people who don't want maps who say you can use bottles or sticks. Yes, you can but it is a poor solution. A save function hurts no one but is a benefit to most players. I don't understand the mentality where just because you won't use a game function, you think the entire community should be denied access to it.
EDIT: Just create a shortcut to the folder where the saved games are located, place it on the desktop or something, and add them to an archive called backup or something using compression software like WinRAR or just place copies into another location.
As the developer, do you see any chance of a save function being added or are we just going to have to deal with these issues manually as they come up?
While the time it takes is longer than hitting a save fuction, it's not that much longer but that is not the point. The point is first of all a manual save breaks emersion in the game and second many people have no idea how to do a manual save. It should be the goal of every game designer to make their games more user friendly not less. Having coding or programing knowledge should never be a requirement to achieve basic fuctionality in a game. saving is basic fuctionality.
I would like to hear an explaination from you or anyone else as to how ANY optional fuction (including but not limited to saving games) can take anything at all from single player gameplay. Multip[layer, its very clear but for single player games, I have heard people make this arguement for 20 years and I have never heard anyone be able to demonstrate how and why that could ever be the case. The reality is that it is not the case and it has nothing to do with taking anything away from their gaming experience but rather, it stems for a desire to limit how OTHERS play the game. Optional fuctions in SP games are optional and effect no one but yourself.
Anyway, we're not currently aware of any issues with the save system, people deleting their saves doesn't quite qualify.
Totally agree. Glad you guys are doing this and thinking about the bigger picture. What's truly great is having a game that's so rewarding as this, instead of some generic pile of garbage you'll forget about the next day.
Will people mod the game to change it to suit their personal wants and desires? Sure, and that's totally fine. Telling a game designer how to make their game is like telling a painter how to paint a picture... Sure, ideas and suggestions are welcome and likely to be considered if they don't conflict with the artist's vision. But directly opposing what they're trying to create?
Unlike most games that sadly are designed with manual save/load in mind making for stupid situations and stupid/insta deaths Exanima is not. Naturally if you choose to fight to the death every time it will end badly sooner or later otherwise you can survive quite easily as it is.
If you die think of why and learn, you have to actively learn if you want to do well not just get mad blame it on the game or whatever else and say you got nothing out of the experience. It takes very little to learn to survive if you pay attention.