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I think you should have stopped at your first reply which was professional and at least by my side, much respectable as it had a logic and was based on a way of thinking. Now you just ridicule yourself and appear to be as if you are 15, the attitude "I don't care what you say" without any seriousness should be left for problematic teenagers.
LAST BUT NOT LEAST: People learn to see who posts replies ffs, I am not the only one posting in here. I just wrote one freaking post and one reply to another user, I don't go on complaining endlessly as someone previously said. I got my refund and I am happy, so I don't really care anymore. But other people post in the forums too, it's not my fault people are not happy.
Umm, my reply was in no way whatsoever directed at you. It was in reply to that garbage collection of censored swearing just after my post where I tried to explain the reasoning behind what we're doing.
We totally understand it's not to everyone's taste, and we certainly don't hold it against them. But then there's people who spew insults at us because we didn't make the game to their specification. It's tedious at best.
The notion that as developers we're somehow bound to accomodate every possible customer and do everything and anything to increase sales is quite infuriating. People pose it like it's some kind of threat, and they need to understand that we are genuinely not concerned.
It does sadden us that some people are not able to enjoy things they might appreciate about the game because they don't like others. We do make compromises when we can, but there's a limit to how much we're willing to compromise. Hopefully if we are doing something right some other developer might pick that up and offer it in a different package.
That said, I think that while the game may indeed be inaccessible to some people, for the large majority the real issue is the incredibly steep learning curve, not the lack of a more forgiving save system. The way the combat and controls work is very novel, and it can take people an indefinite amount of time to wrap their head around how it actually works. Once you do though the game is really not very hard at all. Also unusually the game mostly becomes easier the further you get. Progression is very significant, you start off being very vulnerable, but this changes dramatically as you progress.
Or alternatively, don't make us wait through 1000 fights to find the one peice of equipment we want. In my opinion, all the time waiting for an item to come up in the store is the biggest aggrevation for arena mode. I could care less about the perma death, but having to fighting another 1000 fights for a pair of thigh boots is where the tedium comes in.
Edit: Started another character an hour later. I'm hooked. A glutton foe punishment. [/quote]
This guy gets it.
You remember everything you learn from every life. Learn from your mistakes.
Come back and do better.
Feels good to improve in this game. Kudos to you eric.
Feels real good.
No, i play Exanima in offline mode as that can keep steam from tracking the game time. I play Dark Souls on console and there are several twitch streams i have been on fighting the streamer.
And the counter to your argument: Someone can spend hundreds of hours playing any number of games and never improve. So people need to quit saying there is a minimum amount of time needed to be good at the game.
Saying that someone can play a game for a number of hours and never improve is the biggest load of ♥♥♥♥ I ever read.
Perfectly reasonable argument. No defense to this.
Relaxation, is the word that I would use to boil it down. Or in your own words:
I think both of these things can have enough value on their own even without all that tension involved. I hear remakes of old Final Fantasy titles allow the player turn off random encounters - the one thing that does pose a challenge (dunno how boss battles are handled). Visual novels are a big market. Those and classic click and point adventures (to name a more western genre) rarely have outright fail states. People don't play them solely for the challenge and tension but for example to experience a story or simply escape the daily grind.
Another thing that from my experience drives many people to play games are the game mechanics. A musician can pick up their instrument and spend valuable time just playing an old piece they know by heart. They indulge in an experience where body movement results in tactile, acustic and visual feedback that is plain enjoyable. The path to obtain their current skill with that instrument certainly was challenging, but playing it now and deriving pleasure from it is not based on the difficulty of the piece (of course it can be, all musicians are different, yet it's not a prerequisite)
Similar with game mechanics. Just manipulating something that is easy but still feels responsive, unique, interesting and empowering can be reward enough.
All of this has no relevance to Exanima. I just really don't understand this mindset:
Have you ever played Journey?
Why is it so much to respect the devs dreams and vision? Must you try to make them feel bad because they didn't cater their game to you? What of the 100s of players that backed them because the game was going to be purely hard-core, should the devs break their word to sell more? They have even stated it isn't about the money and yet you guys say you don't understand.
Let me make it clear, they have a dream and vision, imagine it was you and someone comes telling you how to make your game because that's what's convenient for them. Have some class.