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Rapportera problem med översättningen
Also 9 more levels in the story mode, more arenas (outdoor one), more arena items/NPCs/areas. A bunch of awesome stuff in general.
I don't think you will start with Thaumaturgy in this game, but maybe I just read something wrong.
Sui though sounds like you will be starting with Thaumaturgy.
Good to know.
The main reason the next update is taking a while is because we're doing a major overhaul to environment composition features, which will allow for a lot more varied and interesting visual content.
Ooo I like the sound of that.
You wouldn't be able to give a rough eta on the update would you?
It's just part of developing everything from scratch and attempting to do new things which haven't been done before; things rarely go smoothly and usually require lots of changes, tweaks, and several iterations before finally working as intended. And often times these changes can't be predicted since mechanics work up until the point they don't. Madoc wasn't planning on redoing the entire movement system for the last patch yet it ended up being necessary after attempting to add new mechanics which wouldn't function properly with the previous system (which was a good thing in the end since it was by far the largest improvement to the animations/movements to date but it did require significantly more time than originally estimated).
Some of things BM have been working on recently: updating the terrain system for both indoor and outdoor environments (natural terrain will be in the upcoming levels in Exanima), adding clothing physics and new types of wearable items (long skirts, cloaks, etc.), adding an in-game tutorial/help system, adding an alchemy system, thaumaturgy, dialogue mechanics, the outdoor arena and of course the upcoming story content/levels. (Note: not all of these things will be included in the next update.)