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However, after a close look on the store page, I think this game is worth porting.
As an experienced Linux coder, I can even offer assitance for testing or coding work. I have also translated several games into Dutch.
Whether it's worth it is something only you can decide. It depends on how much effort is needed for the port. If you're using a standard engine (Unity, Unreal 4, XNA, etc.), then it should be relatively easy. Doing a full port from DX to OpenGL manually takes quite a bit of effort. So much so that active porters like VP and Feral (and Valve before) used DX9 wrappers to keep the effort down.
Going by the estimated sales numbers for Windows, I think effort is going to be the key factor here.
I'll be honest though. Money isn't going to be a significant motivating factor in this. As game developers we just need to be able to pay the bills and keep making games. Time is a far bigger concern as we are a tiny team split across 2 games.
If you hit any hurdles or find anything that you think might be an engine bug, I may be able to help.
Feel free to reach out to me via Twitter or cheese@cheesetalks.net
I'd love to see this come to SteamOS (and Ubuntu as a bonus).
You should expect approximately 3.5% of your user base to use Linux. This is because the 1% of Linux users on Steam necessarily spread their purchases over a smaller amount of games than Windows users. Of course this heavily differs per game, some games see 10% Linux users, for some games it is really small. Releasing a Linux version relatively quickly after Windows versions helps to get a good share of Linux users.