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Regards.
Thanks for your response. That minigame completely ruined the atmosphere for me. It's good to know I'll be able to skip it
It's hard to tell how I will feel about it in Cradle but I suppose allowing people to skip such things is a good way to go. I was happy I could skip some puzzles in "Deponia". I know to appreciate the efforts of devs in adding challenging puzzles/minigames/obstacles in general but sometimes I just don't want to think as much, only enjoy the world, the story, the characters, unhalted and flowing free. My time table sure thanks for me for this as there are so many games I want to play but so little time at hand.
If I'd known from the start that they could be skipped I'd have done so from the outset because these things were by far the worst part of the experience.
I only played the first minigame and I thought it was extremely fun.
The later games get significantly more frustrating than the rather easy first one. I agree that they make sense given their place in the setting, but from a gameplay perspective they just don't mesh with the rest of the experience and I didn't find them enjoyable on their own merits at all. They're simple, awkwardly controlled, and mostly just feel like they're there to pad out the game.
One thing I find incredibly frustrating is that unlike the others, the achievement that requires you to not fall into the water during the mini-games applies to a whole playthrough. As in, if you fall in even once and reload, it won't count until you start a new game and finish it without ever falling into water. At first I thought it was a bug, but google translating some russian posts revealed this. Tough.
I'm on the second mini game, having skipped the first mini game, and I can't even figure out how to skip it. The bombs keep throwing up these super cubes that you have to quadruple click, and it makes the game feel claustrophobic. In the next patch, there should be a way to just skip the mini games altogether.
Edit: I did finally destroy enough of the required cubes in the second mini game to allow for a lose, which felt like a win, because then I could skip it.