Cradle
Stevepunk Jul 20, 2015 @ 4:17am
Minigames
This game looks awesome but I've seen a few videos and there was this rubbish minigame with yellow cubes. It looked like too much time had been spend on it that it would be painful to cut it from the game, but the person that played it said it doesn't matter because you win no matter what you do and it adds nothing to the game, but drags out.

Is that still in the game and if it is, can I skip it?

Everything else looks great!
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Showing 1-15 of 36 comments
Valentizer  [developer] Jul 20, 2015 @ 7:50am 
If you lose once, you can skip this.

Regards.
Stevepunk Jul 21, 2015 @ 1:56am 
Originally posted by Valentine Parkhomenko:
If you lose once, you can skip this.

Thanks for your response. That minigame completely ruined the atmosphere for me. It's good to know I'll be able to skip it :trophy:
Ailes Jul 23, 2015 @ 8:15am 
Minigames are so-so for me too. Or substantial gameplay anyhow. There are some games where I wish they would stop dragging things into length. It stops the flow of the story and can kill ambiance and immersion somewhat, in the worst case I drop such games out of frustration or boredom and rarely/never go back. Other games could deserve more gameplay on the other hand, maybe even just some minigames.

It's hard to tell how I will feel about it in Cradle but I suppose allowing people to skip such things is a good way to go. I was happy I could skip some puzzles in "Deponia". I know to appreciate the efforts of devs in adding challenging puzzles/minigames/obstacles in general but sometimes I just don't want to think as much, only enjoy the world, the story, the characters, unhalted and flowing free. My time table sure thanks for me for this as there are so many games I want to play but so little time at hand.
Last edited by Ailes; Jul 23, 2015 @ 8:16am
Valentizer  [developer] Jul 23, 2015 @ 8:43am 
Originally posted by Sharisad:
Minigames are so-so for me too. Or substantial gameplay anyhow. There are some games where I wish they would stop dragging things into length. It stops the flow of the story and can kill ambiance and immersion somewhat, in the worst case I drop such games out of frustration or boredom and rarely/never go back. Other games could deserve more gameplay on the other hand, maybe even just some minigames.

It's hard to tell how I will feel about it in Cradle but I suppose allowing people to skip such things is a good way to go. I was happy I could skip some puzzles in "Deponia". I know to appreciate the efforts of devs in adding challenging puzzles/minigames/obstacles in general but sometimes I just don't want to think as much, only enjoy the world, the story, the characters, unhalted and flowing free. My time table sure thanks for me for this as there are so many games I want to play but so little time at hand.
That is why we decided to make a skip:)
Shylaar Jul 24, 2015 @ 8:53pm 
How do you "lose", exactly? In the final one I ended up needing to restart twice because there weren't enough cubes left for me to complete it, between falling to the bottom and having them removed by the angry block. No notice or anything popped up, and I resigned myself to simply loading the chapter again.
If I'd known from the start that they could be skipped I'd have done so from the outset because these things were by far the worst part of the experience.
Pancakes Jul 24, 2015 @ 9:17pm 
The minigames don't belong in here, they're so awkward and non-sequitur. It's good that we can skip them, but it would be even better to just not have them.
IsenoAlpha Jul 24, 2015 @ 10:50pm 
I mean, the minigames are in an amusement park so I'm not sure why people are saying they don't make sense. Having options to skip gameplay in a video game seems like a really strange thing but it seems people actually don't want to play the gameplay or something.

I only played the first minigame and I thought it was extremely fun.
LoboFH Jul 24, 2015 @ 10:54pm 
I am enjoying them, it's a nice mix of platforming and strategy and I am glad the game offers more than only storytelling and puzzles.
Shylaar Jul 24, 2015 @ 11:21pm 
Originally posted by Zona:
I mean, the minigames are in an amusement park so I'm not sure why people are saying they don't make sense. Having options to skip gameplay in a video game seems like a really strange thing but it seems people actually don't want to play the gameplay or something.

I only played the first minigame and I thought it was extremely fun.

The later games get significantly more frustrating than the rather easy first one. I agree that they make sense given their place in the setting, but from a gameplay perspective they just don't mesh with the rest of the experience and I didn't find them enjoyable on their own merits at all. They're simple, awkwardly controlled, and mostly just feel like they're there to pad out the game.
tazamiga Jul 25, 2015 @ 1:36pm 
Do you lose achievements if you skip the mini games?
Ænimoral Jul 27, 2015 @ 2:57am 
you do, in a way. take a look at the possible achievements and you'll figure out which.
Last edited by Ænimoral; Jul 27, 2015 @ 2:57am
ringod123 Jul 27, 2015 @ 4:59am 
Worst mini game ive ever seen in any game. So bad the Devs couldnt even stand having to replay it if they lost.
Last edited by ringod123; Jul 27, 2015 @ 5:36am
RagingCeltik Jul 29, 2015 @ 8:47pm 
I felt to me it would have been more appropriate to have puzzle based mini-games, manipulating blocks strategically to create the desired path to completion. The strange minecraft speed shooter game quickly got monotonous and frustrating. They took me out of and disrupted what is otherwise a gorgeous experience.
Shred Jul 30, 2015 @ 10:05am 
I can see how someone with less than stellar coordination/movement skills can find these (imo) fun and challenging mini-games frustrating, but if you pay attention to the story behind Gerbera Garden, they make perfect sense.

One thing I find incredibly frustrating is that unlike the others, the achievement that requires you to not fall into the water during the mini-games applies to a whole playthrough. As in, if you fall in even once and reload, it won't count until you start a new game and finish it without ever falling into water. At first I thought it was a bug, but google translating some russian posts revealed this. Tough.
Amarand Agasi Oct 19, 2015 @ 9:28am 
These mini games are, to me, what Jar Jar Binks was to Star Wars: Unnecessary and distracting.

I'm on the second mini game, having skipped the first mini game, and I can't even figure out how to skip it. The bombs keep throwing up these super cubes that you have to quadruple click, and it makes the game feel claustrophobic. In the next patch, there should be a way to just skip the mini games altogether.

Edit: I did finally destroy enough of the required cubes in the second mini game to allow for a lose, which felt like a win, because then I could skip it.
Last edited by Amarand Agasi; Oct 19, 2015 @ 10:19am
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