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changes in GameUserSettings.ini and Engine.ini take - i think - no effects..
Iam not sure if i had to write -xx (also for example -5 or -100) or x.x (for example -0.1 or 0.1)
for the maximum less effect on engine.
BECAUSE in one post i read, the "0" takes the effect of "endless".
My GameUserSettings.ini and Engine.ini looks like these:
----------------------------GameUserSettings.ini-------------------------
[ScalabilityGroups]
sg.ResolutionQuality=93.727097
sg.ViewDistanceQuality=-100
sg.AntiAliasingQuality=-100
sg.ShadowQuality=-100
sg.PostProcessQuality=-100
sg.TextureQuality=-100
sg.EffectsQuality=-100
sg.FoliageQuality=-100
[/script/astro.astrogameusersettings]
Language=
Brightness=0
CloudQuality=0
MouseSensitivity=11
MasterVol=0.896092
MusicVol=0.800000
SoundFXVol=0.800000
VoiceVol=0.800000
AmbientVol=0.800000
InvertedCameraYAxixMouse=False
bHoldToSprintMouse=True
InvertedCameraYAxisGamepad=False
bHoldToSprintGamepad=False
bVehiclesUseAbsoluteSteering=True
bVehiclesUseYawAirControls=False
MaxPlayers=4
NumTimesCreativeTutorialShown=0
AllowInitialPlanetSelection=False
bUseVSync=False
ResolutionSizeX=400
ResolutionSizeY=300
LastUserConfirmedResolutionSizeX=800
LastUserConfirmedResolutionSizeY=600
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
version=5
AudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=800
DesiredScreenHeight=600
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
[/script/engine.gameusersettings]
bUseDesiredScreenHeight=True
---------------------------- Engine.ini------------------------
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Wwise/Content
Paths=../../../Astro/Plugins/Runtime/Analytics/AstroPfAnalytics/Content
Paths=../../../Astro/Intermediate/Plugins/Terrain2CompiledAssets/Windows/Game/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/AppleARKit/Content
[/script/engine.renderersettings]
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.MotionBlur=False
r.LightFunctionQuality=-100
r.ShadowQuality=-100
r.Shadow.CSM.MaxCascades=-100
r.Shadow.MaxResolution=-100
r.Shadow.RadiusThreshold=-100
r.Shadow.DistanceScale=-100
r.Shadow.CSM.TransitionScale=-100
r.DistanceFieldShadowing=-100
r.DistanceFieldAO=-100
r.DepthOfFieldQuality=-100
r.RenderTargetPoolMin=-100
r.LensFlareQuality=-100
r.SceneColorFringeQuality=-100
r.EyeAdaptationQuality=-100
r.BloomQuality=-100
r.FastBlurThreshold=-100
r.Upscale.Quality=-100
r.TonemapperQuality=-100
r.LightShaftQuality=-100
r.TranslucencyLightingVolumeDim=24
r.RefractionQuality=-100
r.SSR.Quality=-100
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=-100
r.MaterialQualityLevel=-100
r.SSS.Scale=1
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.75
------------------------ END------------------------
For binary settings, the options are literally just 0 and 1.
For the quality settings, there are 3 options. 1 2 3
There is no zero setting for them, and if set to zero, they reset to the defaults because zero is not an option. With the exception of the sg.ResolutionQuality setting, that one is named wrong, it is resolution scale in function.
You have a contradiction in your settings file as well:
All of those resolutions should be the one you want to use. The setting: bUseDesiredScreenHeight=True should be False if you don't want to change the other settings.
sg.ResolutionQuality=93.727097
is an odd choice for numbers, if you want higher performance while using your native display resolution, you would set this to a much lower number.
For example, if your actual display resolution is 1024x768 and you set that setting to 75, the graphics card will process a resolution of 768x576, which is 75% of the screen resolution. So you can play at native resolution but only make your graphics card do 75% of the work. The monitor itself will upscale the image to fit so there's no performance loss in the conversion.