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The more you deform your planet, the more ram and processing is required to redeform them when you return to those locations so if you're digging giant pits to collect the dirt for resources then your computer has to not only calculate the default state but then calculate all the deformations that you've done to that location as well as load them back up out of a file if they were 'culled' previously.
The more things you add and take away from the world the slower things are going to get.
Optimization happens EVERY single release cycle, it is an ongoing thing, it's not something that you just dedicate an enitre month to and make an optimization release because the very next update will destroy all that work. Every time you change code you have to optimize it again. Optimization in every single game you have ever played happens during the entire life-cycle of the development process, it's not just something that they do once in a while or even at the end of the development process (that would just delay the entire project by several months).
And your graphics card pauses when you take screenshots because it:
1. Draws one single frame for the duration of the file operation which will bring it back down to desktop speeds in some cases.
2. Has to save the screenshot.
3. Has to return to normal operating conditions.
So, they'll get to it while they're doing the rest of their work. The game has been optimized significantly since I started playing and it continues to get better with each release.
I can try an give you some back story on what I've done in game as generally the whole point is (which you already know) essentially dig, gather soil, reuse, and research unknowns soon as I find them in addition I have a huge collection of Zebra Balls (marbles) just for cave base alumination I usually have mounted on top of extentions. On both planets I have a boat load of recource material alot of stuff like Compound, Resin, Copper Ore, Aluminum Ore, Smelted Copper, Smelted Aluminum...and more others all in a easy ordered stock pile. I have at least 4 different vehicles with at least 2 trailers hitched to each of them on Terran and Tundra I only have 2 large rovers I generally use to get from place to play even cave diving with limited use of teathers.
-- Now I know this is a real long description but the real question I have is or complaint depending on if it's happening to other people is how do I get FPS back without restarting a new save state? (obviously I can turn down my graphic settings but that doesn't do anything)
About the only thing I can think of is update my graphics drivers but they have only been a week out of date. And I really don't want to start over...
So you don't get your frames back after playing for that much time. Optimization will fix most of this but that's an ongoing thing, it'll get better over time.
Those lag spikes when your game saves is normal. They don't have asynchronous saving in-game so the game 'pauses' while it writes a file.
this is my recommendation for the situation after the big rover physics update and minor patches July 2018.
This game basically works like a storage. the more you add buildings, energy sources, and terraforming it will increase demand for more memory. Because All of them are saved as ingame items, not as a map. not like csgo, call of duty, or GTA that have static map that will never save and resets after the session ends or unrenderred some location when you are far from the location. sure you are going to have 200-244 frames per second in the first five minutes of the game. but after you build a few buildings, you will notice a significant performance drop. just imagine if you play gmod and you add a lot of stuffs in to the game. (it will lag). the developer are optimizing the game so that in the future they will have both asynchronous saving(the game saves without pausing) and fix the lag and make the game lighter...
If you are playing this game since early pre-alpha, then you will know how far the game has improved itself. :) be patient because the game is still in development and you agree to play the 'unfinished version of the game'