ASTRONEER

ASTRONEER

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Darc_vexiS Feb 6, 2018 @ 11:52pm
There has been a major slow down in my game...HELP!
Hi guys I've put in a decent ammount of time into this game however at this point I'm fed up.

And what I mean is my FPS originally fell between 227 and 187 highs and lows on ULTRA settings now since I've been playing this game more and more establishing two habitat sites on Terran and just recently landing on Tundra with an established base habitat and coming back to Terran for a visit and to help clean up my teather mess since I mostly use the rover to get around and from what I was told is that the teathers can cause a major slow down however I don't run on a slow machine. Needless to say my other games I play run completely fine with no performance hitches.

My computer specs are:

  • i7 7700K OC'ed to 5.1
  • 32GB Corsair Dominator Platinums
  • M.2 Samsung SSD 960 EVO
  • ASUS Code Motherboard Z270
  • ASUS NVIDIA GeForce GTX 1080

Now in my save games current state my FPS runs around 48 which to and even worse is when I jump in the driver seat of my rover I get major performance hits of 10 FPS due to the game doing its auto save thing. This is just unacceptable if I wanted this low FPS I would have stayed gaming on my Macintosh.

Honestly I would rather the devs work on the performance of this game to free up my games performance than have them include new features that are just going to further ruin my experience of this fantastic game. I know I am not the only one this is happening too...but yeah I'd like to get rid of my teathers since I was told and read that they really hinder performance if this is the case why do we even need teathers in the first place just give the space suits infinite oxygen??? Anyways long story short I came back to my home Terran planet gathered up about 90% of the teathers I dropped used teathers into a bunch of unused bundles and performance has not improved and to top it off I tried to Dynamite all my bundles and they are indestructible!

Anyone or Devs care to help?

I have Riva Tuner Statistics watermarked on my screen shots:

227 was one of the highest FPS I was getting.

While as of recent 48 was one of the lowest FPS I was getting. And yes I was trying to blow up my teathers but it did nothing.

However between the shots I did notice my GPU usage seemed to go into an idle state as seeing the frequency drop to stock speeds. But still the game shouldn't slow down this bad.
Last edited by Darc_vexiS; Feb 6, 2018 @ 11:55pm
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Showing 1-4 of 4 comments
Lil Puppy Feb 7, 2018 @ 4:10pm 
Gotta stop comparing a procedurally generated game with those that have their non-destructible levels designed on a flat square surface, there is absolutely no comparison.

The more you deform your planet, the more ram and processing is required to redeform them when you return to those locations so if you're digging giant pits to collect the dirt for resources then your computer has to not only calculate the default state but then calculate all the deformations that you've done to that location as well as load them back up out of a file if they were 'culled' previously.

The more things you add and take away from the world the slower things are going to get.

Optimization happens EVERY single release cycle, it is an ongoing thing, it's not something that you just dedicate an enitre month to and make an optimization release because the very next update will destroy all that work. Every time you change code you have to optimize it again. Optimization in every single game you have ever played happens during the entire life-cycle of the development process, it's not just something that they do once in a while or even at the end of the development process (that would just delay the entire project by several months).

And your graphics card pauses when you take screenshots because it:
1. Draws one single frame for the duration of the file operation which will bring it back down to desktop speeds in some cases.
2. Has to save the screenshot.
3. Has to return to normal operating conditions.

So, they'll get to it while they're doing the rest of their work. The game has been optimized significantly since I started playing and it continues to get better with each release.
Darc_vexiS Feb 7, 2018 @ 7:14pm 
Yeah I don't have screen shot lag as my Riva Tuner watermark spec stamps are real time...I only have serious lag spikes when TAB into other vehicles or habitats for autosaves.

I can try an give you some back story on what I've done in game as generally the whole point is (which you already know) essentially dig, gather soil, reuse, and research unknowns soon as I find them in addition I have a huge collection of Zebra Balls (marbles) just for cave base alumination I usually have mounted on top of extentions. On both planets I have a boat load of recource material alot of stuff like Compound, Resin, Copper Ore, Aluminum Ore, Smelted Copper, Smelted Aluminum...and more others all in a easy ordered stock pile. I have at least 4 different vehicles with at least 2 trailers hitched to each of them on Terran and Tundra I only have 2 large rovers I generally use to get from place to play even cave diving with limited use of teathers.

-- Now I know this is a real long description but the real question I have is or complaint depending on if it's happening to other people is how do I get FPS back without restarting a new save state? (obviously I can turn down my graphic settings but that doesn't do anything)

About the only thing I can think of is update my graphics drivers but they have only been a week out of date. And I really don't want to start over...
Lil Puppy Feb 7, 2018 @ 11:15pm 
The only reason your FPS is so high in the first few minutes of play is that you haven't done anything to change the world. Once you start changing the world you start requiring more and more ram and processing time, and this is going to require more and more GPU time as well. The more you explore the more you require that processing time.

So you don't get your frames back after playing for that much time. Optimization will fix most of this but that's an ongoing thing, it'll get better over time.


Those lag spikes when your game saves is normal. They don't have asynchronous saving in-game so the game 'pauses' while it writes a file.
Ryanqube Jul 27, 2018 @ 1:34am 
(after the rover update)

this is my recommendation for the situation after the big rover physics update and minor patches July 2018.

This game basically works like a storage. the more you add buildings, energy sources, and terraforming it will increase demand for more memory. Because All of them are saved as ingame items, not as a map. not like csgo, call of duty, or GTA that have static map that will never save and resets after the session ends or unrenderred some location when you are far from the location. sure you are going to have 200-244 frames per second in the first five minutes of the game. but after you build a few buildings, you will notice a significant performance drop. just imagine if you play gmod and you add a lot of stuffs in to the game. (it will lag). the developer are optimizing the game so that in the future they will have both asynchronous saving(the game saves without pausing) and fix the lag and make the game lighter...

If you are playing this game since early pre-alpha, then you will know how far the game has improved itself. :) be patient because the game is still in development and you agree to play the 'unfinished version of the game'
Last edited by Ryanqube; Jul 27, 2018 @ 1:35am
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Date Posted: Feb 6, 2018 @ 11:52pm
Posts: 4