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Most games do it this way, there's another way to do it though and I've suggested it but they'd have to rewrite part of the engine to make it work so it's not likely to ever have asynchronous saving.
The problem with not "pausing" the game to take the snapshot is corrupting the data while taking the snapshot and that has catastrophic consequences on the save file.
However, you might need to upgrade your computer if it 'seizes' up for too long during the process, at best it should hitch a little during save. But it all depends on how much you've done in your worlds, if you're digging up stuff and making sculptures and putting bases everywhere and there's a tether network that would rival the internet, you might need to calm down a little on that stuff for the sake of your toaster.
There also might be an issue with your hard drive or the permissions in the save folder itself.
The saves themselves aren't long freezes, they are the slight hiccups like you suggest are normal. It's just that they feel sporadic in their occurrence, and happen more than once at a time (like twice, sometimes more). So rather than being able to predict exactly when it will hiccup, it will seemingly do it on its own terms, so while I'm focused in on the game it just starts to hiccup-save.
My computer shouldn't have issues with the game, as I have an i7-6700K, 16GB DDR4 3200, and a 980 Ti on pure SSD storage and at 1440p resolution. It chugs at times, but probably because of how the game operates itself scale-wise (which is fine, I play Arma 3 lol)
Do you know when it initiates the auto-save?