ASTRONEER

ASTRONEER

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Suggestions for Beginner Enhancements and Quality of Life Improvements
  1. When I first landed on the planet ground, I felt lost and not sure about what to do next, leading to a few deaths from lack of oxygen. There was no guide to help me start by collecting the reward from the mission log device. I didn't realize the initial mission had already been completed. Therefore, a more detailed startup guide would be helpful for beginners.
  2. A more detailed description for the packager would be helpful. I wasn't aware that it wouldn't work if placed in the slot on the target.
  3. It would be helpful if I could pin the recipe and check it within the game.
  4. There is a possibility of encountering bugs or issues that can't be resolved, such as a vehicle sinking into the ground at the gateway triangular pyramid or accidentally blowing up items with a dynamite. However, there is only one save available per game and no backups, even in single-player mode. Having additional save slots or auto backups would be incredibly helpful.
  5. It would be really helpful if items could be placed on a grid or snapped to already placed items. Additionally, having the ability to rotate items by specific degrees, such as 30 or 45 degrees, would also be beneficial.
  6. The flat mode of the alignment mod doesn’t seem to maintain a consistent radius from the planet center. This means that if I continue using flat mode to level my base and then use flat mode on the flattened area, it results in height differences.
  7. It would be beneficial to add a slope mode for the Alignment Mod.
  8. The current arrow symbol on the auto arm is not very noticeable. It would be beneficial to add a larger, more visible holographic arrow when in building mode.
  9. Although some items have arrow symbols indicating the front, they are not very noticeable. It would be beneficial to add a larger, more visible holographic arrow when in building mode.
  10. When I'm in the rocket and choosing a destination planet, it can sometimes be challenging due to the fixed camera angle and the moving planets. It would be helpful to have a planet list or the ability to change the camera angle to a bird's-eye view.
  11. It would be helpful to have some feedback in building mode when the power cable is nearing the limit of its connection length.
  12. When using a controller and holding an object, I cannot toggle cursor mode to normal mode. This means I have to move the cursor to the edge of the screen to change the camera angle, whereas I can change the camera angle by holding the right mouse button even while holding an object.
  13. I'm having trouble because it seems I can't reposition a shelter once it's placed. I accidentally built it with the door facing the Gateway Chamber, making it difficult to exit. It appears that using the packager won't work for repackaging it.

Suggestion about fast ravel.
  1. When I use the Gateway Fast Travel Network to move from the surface of planet A to the surface of planet B, it takes five steps. I have to go to one of the Gateway Chambers on planet A, teleport to the Gateway Engine, teleport to the Gateway Portal, teleport to the Gateway Engine of planet B, and then choose one of the Gateway Chambers on planet B. It would be helpful to teleport directly to the Gateway Portal from the Gateway Chambers if I have already activated both the Gateway Chamber and the Gateway Engine on the planet. This would reduce the steps to four and save time.
  2. Rather than just showing the planet symbols, it would be helpful to display each planet's name in the teleport system activated on the Gateway Portal, given that it already shows the English text "BRIGHT NODE / INTERIOR ELEVATION." There is no reason not to include this information.
Last edited by Nickel Jackal; Dec 5, 2024 @ 5:25pm