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Remove Falling Damage whyle using Hoverboard
Hello,

Maybe you didn't understand the concept of a hoverboard? It has engines in the back, of course, but above the ground it levitates with anti-gravity generators. Ergo, you shouldn't be able to die from fall damage, especially if you jump over the smallest bump.

I like the hoverboard, but due to the squishy controls and fall damage, it can quickly become a death trap. Hence the suggestion that fall damage should be disabled when using the hoverboard.


Greetz

VN
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Showing 1-15 of 17 comments
noxteryn Feb 3, 2023 @ 11:07am 
Do the Vessania Xenobiology quest, and you'll solve this problem.
VaeliusNoctu Feb 3, 2023 @ 12:47pm 
Originally posted by noxteryn:
Do the Vessania Xenobiology quest, and you'll solve this problem.

Yes i know the Princess. Btw how long lasts the effect? I know he must be feeded, but i dont know how long the effect lasts after that.

But i think a hoverboard must negate fall damage with or without a Pet.
Marck Feb 3, 2023 @ 1:00pm 
Originally posted by VaeliusNoctu:
But i think a hoverboard must negate fall damage with or without a Pet.
A hover board has propulsion and the ability to suspend itself and some load. But that does not mean that it dampens fall damage. A car also carries itself and a load, can move in two dimensions, but will also hurt you when you drop from a cliff. When you float but move with enough momentum, then you will still get hurt when crashing into a wall that blocks your path in the direction of your movement.
Last edited by Marck; Feb 3, 2023 @ 1:08pm
VaeliusNoctu Feb 3, 2023 @ 1:14pm 
Originally posted by Marck:
Originally posted by VaeliusNoctu:
But i think a hoverboard must negate fall damage with or without a Pet.
A hover board has propulsion and the ability to suspend itself and some load. But that does not mean that it dampens fall damage. A car also carries itself and a load, can move in two dimensions, but will also hurt you when you drop from a cliff. If you float but move with enough momentum, you will still get hurt when crashing into a wall that lies in the direction of your movement.

I'm not talking about crash damage, I'm talking about fall damage. A car doesn't have anti-gravity but tires, that's a subtle difference.

A hoverboard with anti-gravity generators cancels out gravity, so there is no fall damage, since there is no fall speed in the first place due to the lack of gravity.

If the hoverboard works with air pressure or electromagnetic fields, that's something different. But hoverboard in classic science fiction is more anti-gravity.

So comparing the car with hoverboard is like comparing apples to oranges.
Marck Feb 3, 2023 @ 1:23pm 
Originally posted by VaeliusNoctu:
I'm not talking about crash damage, I'm talking about fall damage. A car doesn't have anti-gravity but tires, that's a subtle difference.

A hoverboard with anti-gravity generators cancels out gravity, so there is no fall damage, since there is no fall speed in the first place due to the lack of gravity.

If the hoverboard works with air pressure or electromagnetic fields, that's something different. But hoverboard in classic science fiction is more anti-gravity.

So comparing the car with hoverboard is like comparing apples to oranges.
If you as the user were encompassed with the anti-gravity field, then you would not be able to stand on the hoverboard. You would also be floating. Without mass pressing down onto the hoverboard to create friction, the board would not be able to carry you with it when moving. Instead, it would just move away and leave you floating (or drop you because it took its anti-gravity field with it). Maybe you don't understand the concept of physics? ;-)
Last edited by Marck; Feb 3, 2023 @ 1:24pm
VaeliusNoctu Feb 3, 2023 @ 1:29pm 
Originally posted by Marck:
Originally posted by VaeliusNoctu:
I'm not talking about crash damage, I'm talking about fall damage. A car doesn't have anti-gravity but tires, that's a subtle difference.

A hoverboard with anti-gravity generators cancels out gravity, so there is no fall damage, since there is no fall speed in the first place due to the lack of gravity.

If the hoverboard works with air pressure or electromagnetic fields, that's something different. But hoverboard in classic science fiction is more anti-gravity.

So comparing the car with hoverboard is like comparing apples to oranges.
If you as the user were encompassed with the anti-gravity field, then you would not be able to stand on the hoverboard. You would also be floating. Without mass pressing down onto the hoverboard to create friction, the board would not be able to carry you with it when moving. Instead, it would just move away and leave you floating (or drop you because it took its anti-gravity field with it). Maybe you don't understand the concept of physics? ;-)

Wrong, if someone is already building a hoverboard then the anti-gravity field would logically include the rider as well. You've explained the reason enough yourself. Otherwise such a vehicle would never have left the drawing board when dropping the driver. So that's not an argument, sorry.
Last edited by VaeliusNoctu; Feb 3, 2023 @ 1:30pm
Marck Feb 3, 2023 @ 1:32pm 
Originally posted by VaeliusNoctu:
Originally posted by Marck:
If you as the user were encompassed with the anti-gravity field, then you would not be able to stand on the hoverboard. You would also be floating. Without mass pressing down onto the hoverboard to create friction, the board would not be able to carry you with it when moving. Instead, it would just move away and leave you floating (or drop you because it took its anti-gravity field with it). Maybe you don't understand the concept of physics? ;-)

Wrong, if someone is already building a hoverboard then the anti-gravity field would logically include the rider as well. You've explained the reason enough yourself. So that's not an argument, sorry.
Well, if you think so, then all I can do is wishing you good luck with your suggestion.
Marck Feb 3, 2023 @ 1:39pm 
Originally posted by VaeliusNoctu:
Yes i know the Princess. Btw how long lasts the effect? I know he must be feeded, but i dont know how long the effect lasts after that.
The effect lasts about 10 minutes when fed with an arbitrary seed, and 30 minutes when fed with the snail's favorite seed. There's also a light circle on the terrarium which indicates the remaining time for the effect.
VaeliusNoctu Feb 3, 2023 @ 2:17pm 
Originally posted by Marck:
Originally posted by VaeliusNoctu:
Yes i know the Princess. Btw how long lasts the effect? I know he must be feeded, but i dont know how long the effect lasts after that.
The effect lasts about 10 minutes when fed with an arbitrary seed, and 30 minutes when fed with the snail's favorite seed. There's also a light circle on the terrarium which indicates the remaining time for the effect.

Thanks, that's what I feared. For 30 minutes, I would have to have 2-3 seeds in my backpack to be on the safe side. Unless I have the rover with me, then I could put them there.

With my standard setup there is no inventory left. Oxygen and jetpack on the slots, in the backpack 2 RTGS, 2 canisters, working light, then the 2-3 seeds.

I could take just 1 canister and 2 seeds and I would have 2 slots left. Fed pet +2 seeds are 1.5 hours that should be enough, with a canister I have to refill it annoyingly often when I build bridges etc. but that would be bearable.

I think I'll make another suggestion: Astroneer Backpack Upgrade, Graphically it could look like this that you can upgrade it twice and then fold out the backpack on the side with two more four slots.
CubicBerserker Feb 3, 2023 @ 6:32pm 
Originally posted by VaeliusNoctu:
Thanks, that's what I feared. For 30 minutes, I would have to have 2-3 seeds in my backpack to be on the safe side. Unless I have the rover with me, then I could put them there.

With my standard setup there is no inventory left. Oxygen and jetpack on the slots, in the backpack 2 RTGS, 2 canisters, working light, then the 2-3 seeds.

I could take just 1 canister and 2 seeds and I would have 2 slots left. Fed pet +2 seeds are 1.5 hours that should be enough, with a canister I have to refill it annoyingly often when I build bridges etc. but that would be bearable.

I think I'll make another suggestion: Astroneer Backpack Upgrade, Graphically it could look like this that you can upgrade it twice and then fold out the backpack on the side with two more four slots.

You can keep an extra seed on top of the terrarium which they'll automatically eat when they get hungry. That's a full hour of time, enough to visit every gateway on a planet and be back at your base before you need to feed them again. Taking extra as a precaution is silly since you can get seeds anywhere whenever you want.

The rtgs can also be replaced by a snail, saving another slot. You also still have 3 slots on the terrain tool plus the printer input slot. That last one can't hold every type of item, but it can fit a soil canister if you've unlocked the leveling block.

But why stop there? If you hoverboard while holding a platform you can drag it with you at full speed. You could even bring medium soil canisters if you did that.

I agree that it would make sense gameplay wise for the hoverboard to negate fall damage, but I don't agree with your reasoning. If the hoverboard worked by negating gravity then why does it need to stick to the ground at all? It should just be able to fly freely then. Forget about negating fall damage, without gravity you can't even fall! Whatever method it uses is clearly not just negating gravity.
Marck Feb 4, 2023 @ 1:25am 
Originally posted by VaeliusNoctu:
I think I'll make another suggestion: Astroneer Backpack Upgrade, Graphically it could look like this that you can upgrade it twice and then fold out the backpack on the side with two more four slots.
You haven't given any reasons why the changes you suggest are necessary, when there are already means available in the game to remove fall damage (use Princess or Creative Mode) and to get unlimited backpack space (e.g. use plinths in Creative Mode).

For more storage space, there are several options available: use rovers, the VTOL, or bring a platform with you (either by holding it or attaching it to yourself with a winch). So far, it seems as if you are trying to fix things which don't need fixing.
Last edited by Marck; Feb 4, 2023 @ 3:58am
VaeliusNoctu Feb 4, 2023 @ 6:53am 
Originally posted by Marck:
Originally posted by VaeliusNoctu:
I think I'll make another suggestion: Astroneer Backpack Upgrade, Graphically it could look like this that you can upgrade it twice and then fold out the backpack on the side with two more four slots.
You haven't given any reasons why the changes you suggest are necessary, when there are already means available in the game to remove fall damage (use Princess or Creative Mode) and to get unlimited backpack space (e.g. use plinths in Creative Mode).

For more storage space, there are several options available: use rovers, the VTOL, or bring a platform with you (either by holding it or attaching it to yourself with a winch). So far, it seems as if you are trying to fix things which don't need fixing.

Not everyone likes to play creative mode, so no argument. Creative mode = cheating for me. Maybe I'll do it when I've done everything else and I'm bored.

Some prefer to explore alone without a vehicle, especially considering that vehicles are not helpful in all situations.

Who wants to hold a platform in front of them all the time? I don't, that would really annoy me.

"However, be aware that the Winch's physics are extremely buggy. This can cause strange occurrences..." -Source Wiki Fandom. Like any exploit, this comes with downsides. Since the Winch is actually intended for vehicles and not for the Astroneer to carry around.

In addition, extra backpack space is very useful, especially at the beginning of the game.

You don't have to agree, but this forum is about ideas and suggestions. This isn't the bugs forum, suggestions don't have to fix problems, it's enough if the person who suggests it likes the idea. So your comment is absolutely pointless.
Last edited by VaeliusNoctu; Feb 4, 2023 @ 6:54am
Marck Feb 4, 2023 @ 3:20pm 
Originally posted by VaeliusNoctu:
Not everyone likes to play creative mode, so no argument. Creative mode = cheating for me. Maybe I'll do it when I've done everything else and I'm bored.

Some prefer to explore alone without a vehicle, especially considering that vehicles are not helpful in all situations.

Who wants to hold a platform in front of them all the time? I don't, that would really annoy me.

"However, be aware that the Winch's physics are extremely buggy. This can cause strange occurrences..." -Source Wiki Fandom. Like any exploit, this comes with downsides. Since the Winch is actually intended for vehicles and not for the Astroneer to carry around.

In addition, extra backpack space is very useful, especially at the beginning of the game.

You don't have to agree, but this forum is about ideas and suggestions. This isn't the bugs forum, suggestions don't have to fix problems, it's enough if the person who suggests it likes the idea. So your comment is absolutely pointless.
Your suggestions would effectively add features to Adventure Mode that make it more similar to Creative Mode. That's pointless.
VaeliusNoctu Feb 4, 2023 @ 7:43pm 
In your opinion yes. In my opinion, not.
And as I said, suggestion forum. So nothing that suggests something is pointless because it is the suggestion forum.
Last edited by VaeliusNoctu; Feb 4, 2023 @ 7:44pm
Marck Feb 6, 2023 @ 9:39am 
Originally posted by VaeliusNoctu:
In your opinion yes. In my opinion, not.
And as I said, suggestion forum. So nothing that suggests something is pointless because it is the suggestion forum.
Let me try to explain it from a different angle. Imagine a conversation like the following one.

You: "I want to use the hoverboard without having to worry about fall damage."
SES: "Okay, we have the Princess galastropod in the game which does exactly that."
You: "But I want the effect to last much longer, and I don't want to sacrifice backpack space, or other goodies I usually carry with me, for the snail's food."
SES: "Okay, if you want indefinite invincibility, and other benefits in effect at the same time, we have Creative Mode in the game which allows you to do that."
You: "But I want to have all that in Adventure Mode."
SES: "In Adventure Mode, we want you to take some risk, and allow you to eliminate some risks of your choosing temporarily, but not all of them at the same time. In Creative Mode, you are free to eliminate more or even all of the risks completely. So why should we change Adventure Mode?"

There are lots of suggestions, and not all of them can be implemented, because development capacity is limited. You must convince the developers that your ideas actually make their game better and that it is worth prioritizing them over other suggestions. Otherwise, your suggestions will remain to be just wishes that will never be fulfilled.
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Date Posted: Feb 2, 2023 @ 6:13pm
Posts: 17