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Yes i know the Princess. Btw how long lasts the effect? I know he must be feeded, but i dont know how long the effect lasts after that.
But i think a hoverboard must negate fall damage with or without a Pet.
I'm not talking about crash damage, I'm talking about fall damage. A car doesn't have anti-gravity but tires, that's a subtle difference.
A hoverboard with anti-gravity generators cancels out gravity, so there is no fall damage, since there is no fall speed in the first place due to the lack of gravity.
If the hoverboard works with air pressure or electromagnetic fields, that's something different. But hoverboard in classic science fiction is more anti-gravity.
So comparing the car with hoverboard is like comparing apples to oranges.
Wrong, if someone is already building a hoverboard then the anti-gravity field would logically include the rider as well. You've explained the reason enough yourself. Otherwise such a vehicle would never have left the drawing board when dropping the driver. So that's not an argument, sorry.
Thanks, that's what I feared. For 30 minutes, I would have to have 2-3 seeds in my backpack to be on the safe side. Unless I have the rover with me, then I could put them there.
With my standard setup there is no inventory left. Oxygen and jetpack on the slots, in the backpack 2 RTGS, 2 canisters, working light, then the 2-3 seeds.
I could take just 1 canister and 2 seeds and I would have 2 slots left. Fed pet +2 seeds are 1.5 hours that should be enough, with a canister I have to refill it annoyingly often when I build bridges etc. but that would be bearable.
I think I'll make another suggestion: Astroneer Backpack Upgrade, Graphically it could look like this that you can upgrade it twice and then fold out the backpack on the side with two more four slots.
You can keep an extra seed on top of the terrarium which they'll automatically eat when they get hungry. That's a full hour of time, enough to visit every gateway on a planet and be back at your base before you need to feed them again. Taking extra as a precaution is silly since you can get seeds anywhere whenever you want.
The rtgs can also be replaced by a snail, saving another slot. You also still have 3 slots on the terrain tool plus the printer input slot. That last one can't hold every type of item, but it can fit a soil canister if you've unlocked the leveling block.
But why stop there? If you hoverboard while holding a platform you can drag it with you at full speed. You could even bring medium soil canisters if you did that.
I agree that it would make sense gameplay wise for the hoverboard to negate fall damage, but I don't agree with your reasoning. If the hoverboard worked by negating gravity then why does it need to stick to the ground at all? It should just be able to fly freely then. Forget about negating fall damage, without gravity you can't even fall! Whatever method it uses is clearly not just negating gravity.
For more storage space, there are several options available: use rovers, the VTOL, or bring a platform with you (either by holding it or attaching it to yourself with a winch). So far, it seems as if you are trying to fix things which don't need fixing.
Not everyone likes to play creative mode, so no argument. Creative mode = cheating for me. Maybe I'll do it when I've done everything else and I'm bored.
Some prefer to explore alone without a vehicle, especially considering that vehicles are not helpful in all situations.
Who wants to hold a platform in front of them all the time? I don't, that would really annoy me.
"However, be aware that the Winch's physics are extremely buggy. This can cause strange occurrences..." -Source Wiki Fandom. Like any exploit, this comes with downsides. Since the Winch is actually intended for vehicles and not for the Astroneer to carry around.
In addition, extra backpack space is very useful, especially at the beginning of the game.
You don't have to agree, but this forum is about ideas and suggestions. This isn't the bugs forum, suggestions don't have to fix problems, it's enough if the person who suggests it likes the idea. So your comment is absolutely pointless.
And as I said, suggestion forum. So nothing that suggests something is pointless because it is the suggestion forum.
You: "I want to use the hoverboard without having to worry about fall damage."
SES: "Okay, we have the Princess galastropod in the game which does exactly that."
You: "But I want the effect to last much longer, and I don't want to sacrifice backpack space, or other goodies I usually carry with me, for the snail's food."
SES: "Okay, if you want indefinite invincibility, and other benefits in effect at the same time, we have Creative Mode in the game which allows you to do that."
You: "But I want to have all that in Adventure Mode."
SES: "In Adventure Mode, we want you to take some risk, and allow you to eliminate some risks of your choosing temporarily, but not all of them at the same time. In Creative Mode, you are free to eliminate more or even all of the risks completely. So why should we change Adventure Mode?"
There are lots of suggestions, and not all of them can be implemented, because development capacity is limited. You must convince the developers that your ideas actually make their game better and that it is worth prioritizing them over other suggestions. Otherwise, your suggestions will remain to be just wishes that will never be fulfilled.