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回報翻譯問題
Also....there is no need for bases on other planets. Building bases on other planets is an end game thing to do. You go to other planets to get snails, then gases (which can be done quite well from a shuttle). You then go back to get a hoverboard/vtol. Then I use the hoverboard/vtol to go finish the probe missions and the gateways. Snails make going to the core of any planet trivial. At no time do I need a base on another planet unless it's because I simply want one for funsies.
The price as-is is trivial. You think it should be lowered? Fine, it doesn't impact me at all. Why it impacts you though I can't figure out. I guess you're simply choosing to play some personal rules hardcore mode where you must setup bases everywhere and do things the hard way, but the cost of a field shelter is just too much in such a mode I guess. Go figure.
Give the Field Shelter the ability to be packed up without the use of a Packager. Want to place it down? Press a button. Want to pick it back up? Press a button. Another useful thing that could be added is a mini landing pad that you can extend out of the shelter to claim quest items.
While you might use a regular Shelter for setting up a permanent base, a Field Shelter would be perfect for expeditions.
Honestly... this would be great as well. cause the field shelter really is only good for the early game since by end game you want to have more solid outposts/bases established on other planets.
Wait, wha--? If anything, I'd argue they should be harder to get. They are pocket size and movable, making them infinitely superior to regular-ass Shelters (which cost more, take up more space, mess up the terrain, and can’t be moved or repackaged).
So nope, it's regular Shelters that actually need to be improved (i.e. make them *compactable* like Landing Pads at the very least, for moving).
I mean... the regular shelter is superior out right to the field shelter because of the following.
1: It flattens the terrain around allowing you to smooth it out level in accordance so as to have a flat area for your base structures to be placed without much problem or issue. (Field shelter doesn't do this)
2: It produces a constant 1 unit of power per second. (Field shelter produces .5.)
3: Shelter has 4 connector ports (field shelter has 2)
4: Shelter has 2 auxiliary ports on it [spots that you can plug a tier 1 item into like a small solar or a small generator]. (Field shelter has 1)
Field shelter makes sense to package up since it's smaller and lighter weight, shelter makes sense to not be packaged up since it hard anchors itself once deployed.
Also 8k bytes + 1 silicone and 1 graphene... if you scroll up to one of my previous posts you will see that I do a full breakdown of the field shelters cost.
Which for an item that is ONLY useful for the mid early game to early mid game... is stupidly high. Especially when you consider the fact that you start out with the regular shelter unlocked out the gate.
Most people won't even bother unlocking the field shelter as it stands right now due to it being useless at the point in time you can unlock it (usually running around glacio to fast track your research). Most people will prioritize more important things than the field shelter and those being better platforms (T platforms, and a couple of the XL platforms) along with a few power generation items.) and the vehicles.
So yes field shelter cost needs a nerf... regular shelters are still better than a field shelter since .5 power, in my experience, has red lined (as in the cable went red due to insufficient power) because I had too many high power drawing machines running at once. where as with the normal shelter I've not seen it red line at all.
You're kinda really missing the point here, LOL!
Field Shelter can be moved once placed *and* stored in my backpack. How much power it provides or how many storage slots its got is absolutely inconsequential. After hundreds of hours of play, I only use Field Shelter. It allows me re-arrange a base as I please.
Regular Shelters are impossible to move and ruin the terrain underneath them. Misplace it and you're screwed.
I would never rely on something that needs DYNAMITE as a "solution."
the point being made, if you people are absolutely done being 100% unhelpful to the subject/topic at hand... the LITERAL POINT BEING MADE HERE IS THAT THE FIELD SHELTER IS ONLY GOOD EARLY GAME OUT RIGHT
it's worthless late game as you can get materials to put proper shelters around on the other planets for setting up bases or outposts on said planets.
The field shelter price tag should be nerfed out right. 8k bytes, 1 silicone, 1 graphene... that is stupidly expensive since by the time you actually unlock it you're literally just looking at it like "eh why not" because you are already placing full shelters on every planet to keep your outposts going while you do other stuff elsewhere.
saying the normal shelter should be better... it's already better than the field shelter. Granted it can't be packed up but the point is that the normal shelter is MEANT to establish a permanent foothold on that planet where as the field shelter is more for being getting a temporary setup established.
If you're playing the game normally, just about the only thing the field shelter is good for is as a home beacon marker for your secondary bases. The build cost is fine with the added provision that its oxygenator and mini RTG properties should be removed. Not only are they unnecessary but also trivialize actual oxygenators and actual power sources that you need to build separately.
If price is going down, ill recommend to remove power generation completely on it, and add second T1 slot or special power T2 socket that only takes power from generator items, not logistic items. Its a field shelter, not a (mini-)base.
Still setting up difficulty level is not easy. And will always fail to be good for everyone at same time. If you need a checkpoint early, print extra small shuttle. Its bit bulky to handle but does the job.