ASTRONEER

ASTRONEER

View Stats:
dOGnECK Nov 20, 2021 @ 10:00am
Track mission progress before the missions starts
Could you please track the progress of missions before you get the mission? It's kinda lame to craft something to later have a mission tell you to craft the same thing.
< >
Showing 1-7 of 7 comments
Roughy Nov 20, 2021 @ 8:13pm 
I do agree, this has happened to me a few times as well.
Dekrosna Nov 21, 2021 @ 8:49am 
tbh if you try to bum rush through the mission boards it will always do this. you can easily check what missions are active by checking the mission log. I think it's ctrl that pulls up the radial menu for compass, mission log, and catalog.

Is it annoying when you rush through and craft a medium printer before it tells you to do so only to have to make another one? kinda yeah but I look at it like this. that's a printer that can be packaged up and taken to another planet for the building on another base.
Last edited by Dekrosna; Nov 21, 2021 @ 8:50am
Roughy Nov 21, 2021 @ 2:49pm 
Is there an option to turn OFF the tutorial???
dOGnECK Nov 22, 2021 @ 6:16pm 
Originally posted by Dekrosna:
tbh if you try to bum rush through the mission boards it will always do this. you can easily check what missions are active by checking the mission log. I think it's ctrl that pulls up the radial menu for compass, mission log, and catalog.

Is it annoying when you rush through and craft a medium printer before it tells you to do so only to have to make another one? kinda yeah but I look at it like this. that's a printer that can be packaged up and taken to another planet for the building on another base.

That's a fair point. I will probably use two medium printers at some point. Initially I was writing this as a post about my thoughts on the mission system as a returning player, but it didn't turn out that well so I decided to shorten it down to this. I think my main issue with the mission system is that the game "punishes" you when you don't do the tasks in the exact order that the missions appear, which makes researching and crafting a lot less exciting. I don't think tracking the missions before you get them would solve this entirely, but it would at least make it not punishing exploration of the research and crafting.

Also I haven't gotten too far into the missions so I don't know if they follow you the entire game or if they are just at the start. If they're just at the start then it's maybe fine (if they make it track missions you don't yet have).
nikolaj Feb 6, 2022 @ 3:49am 
FWIW, I agree that rushing should not be punished.

I found myself deliberately not crafting something until I explicitly was asked by the tutorial - just so I would get the mission reward.

It really shouldn't be that far fetched to change the reward trigger from "craft" something to "have" something.
Bomoo Feb 7, 2022 @ 12:24am 
Better yet, REMOVE MISSIONS. MMO style quests have no place in a sandbox game, not outside of a very basic and optional tutorial experience. Obnoxious nuisances.
dOGnECK Feb 8, 2022 @ 11:55am 
Originally posted by Bomoo:
Better yet, REMOVE MISSIONS. MMO style quests have no place in a sandbox game, not outside of a very basic and optional tutorial experience. Obnoxious nuisances.

I dislike the quests as well. If they were optional I would have nothing against them :)
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Nov 20, 2021 @ 10:00am
Posts: 7