ASTRONEER

ASTRONEER

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FireGaming Apr 3, 2021 @ 2:10pm
Craft-able qt rtg
It would be cool if we could make qt rtgs and you could get the blueprint for like 20,000 bytes or from one of the really late game missions. it would probably cost one nanocarbon alloy.
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Showing 1-10 of 10 comments
Bomoo Apr 3, 2021 @ 2:46pm 
Might as well just play creative at that point.
Dekrosna Apr 3, 2021 @ 3:55pm 
I agree with bomoo if you want QT RTGs on demand just play creative. the purpose of not being able to make them is to maintain balance of power production items since the QT RTG takes up just 1 slot and puts out 1 unit of power for no cost and you can put 8 of them on a medium storage waffle that is 8 units of free power which almost out does all starting power production items. While having it be a late game item I still don't think it would be a good idea even then... as a reward for completing the game... maybe.
Bomoo Apr 4, 2021 @ 2:33am 
Originally posted by Dekrosna:
maintain balance of power production

If whatever individual who's doing game design at SE was capable or interested in doing that, half the brokenly overpowered crap in Astro today wouldn't be there, mini RTG included. The only reason it was put in was probably they skimmed the forums, saw a bunch of new players crying about how they don't have infinite power at all times, and said hey "the community" wants this so let's put it in. At no point, I'm absolutely positive, did they ever play the game themselves, thought hey we need such and such an item in this niche, let's design it up. There's no playtesting, there's no intelligent design decision being made here. It's pandering to whatever crap suggestion they see most often on their social media skimming.

That's how game design is done these days, in this industry. "Designers" don't actually play the game, much less do any rigorous playtesting, they skim social media and just put in whatever stupid thing a critical mass of social media posters say they want.
najlitarvan Apr 4, 2021 @ 8:35am 
this should not be added. too op hell the fact you get it from missions so easily is op
Dekrosna Apr 5, 2021 @ 8:31am 
Bomoo just because you play mostly triple A titles where the devs don't care about releasing a bugged out jank mess does not mean that System Era is the same. They most likely do their own testing of the content that they add in to the game otherwise they wouldn't know if it even worked in the first place.

Besides all that the QT RTG does require you to complete missions to get unless you'd like to try finding one on wrecks and tell the missions board to bugger off.

As for the normal RTG it's not all that over powered. Take into consideration the power cost to run all the machines. the Atmospheric condenser takes 20 units to operate efficiently.

More so you calling the RTG's overpowered because they have no resource cost or otherwise is just rather pointless because they take one of the most expensive resource types in the game which requires you to set up shop on at least 4 planets. Sylva (obvious starting planet), Callidor for the tungsten, Glacio for the titanium, and Atrox for the Helium so as to make the Nano Carbon Alloy.

Thus you saying that the infinite power production items are over powered is a false statement imo. They are within the realm of being reasonably over powered. (Out right over powered for this game would be something that produces 21 units of power and fits into a single slot area. the QT RTGs from the missions board are limited to how many missions the devs have put in. You can find them RARELY on wrecks (i've gone over several wrecks already and not found the first one so are they out right over powered? or are they within the realm of being reasonable over powered? To me they are within the realm of being reasonably overpowered.

Besides all that you don't have to use the RTGs. The devs listen to their community (unlike many of the triple A devs) and they are adding in more items. if you don't like something in the game either A: don't bother using it/messing with it. B: Don't bother playing the game. or C: get over it and just enjoy the game.
FMO Apr 16, 2021 @ 10:20pm 
Seeing as how you can make an RTG already I wouldn't say that this idea calls for the comment of "Might as well just play creative at that point." If that's the case, then you should take the RTG out of the game since it produces more than a QTRTG. If the problem is stacking them onto a 8 item storage container, then the solution is simple. Make them cost 2 nanocarbon. Which makes them more expensive than the RTG and more useful. Don't see why they added the QT RTG in the game in the first place without a recipe.
zed Apr 21, 2021 @ 6:21am 
Originally posted by DeadAimBow:
Seeing as how you can make an RTG already I wouldn't say that this idea calls for the comment of "Might as well just play creative at that point." If that's the case, then you should take the RTG out of the game since it produces more than a QTRTG. If the problem is stacking them onto a 8 item storage container, then the solution is simple. Make them cost 2 nanocarbon. Which makes them more expensive than the RTG and more useful. Don't see why they added the QT RTG in the game in the first place without a recipe.
Heck, making 8 QT-RTGs and putting them on a storage for an 8 power units output would take 8 nanocarbon alloy if we go with op's original idea for crafting costs, which is a lot compared to getting a regular RTG which is 1 nanocarbon for a 4 power units output.
bungoberf Apr 30, 2021 @ 7:22am 
QT rtg's are pretty op especially when you can with only one qt rtg and a portable oxygenerator always have unlimited oxygen, but I see no reason why it shouldn't be craftable when it's in the game anyways.
Corbloc Apr 30, 2021 @ 10:31am 
Dragon Master Jun 6, 2021 @ 12:35pm 
In creative, it says that qt-rtgs are 2 nanocarbon alloy for some reason.
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Date Posted: Apr 3, 2021 @ 2:10pm
Posts: 10