ASTRONEER

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EXO Chips in Resource Canisters
EXO Chips have the subtext 'rare resource', so they should either be able to be placed in resource canisters or their sub-text should be changed to something like 'rare component'.
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Showing 1-8 of 8 comments
Sashis Jul 10, 2021 @ 1:19pm 
+1
GreyBeard512 Jul 11, 2021 @ 9:36pm 
Please make resource containers for EXO Chips, or add them to existing resource containers.
A container for dynamite would also be nice since we need more of it now.
Wolfgang Jul 12, 2021 @ 3:06am 
I really support that. These chips are currently the only resouce you can not store in resource canisters.
sonicrik10 Feb 10, 2024 @ 11:50pm 
still hasnt happend
Midnight Mar 14, 2024 @ 6:39pm 
Originally posted by sonicrik10:
still hasnt happend
And this even is making it all the worse too... Especially with the dynamite
I have around 70 chips and about 150! dynamite
Marck Mar 14, 2024 @ 11:13pm 
Originally posted by Midnight:
Especially with the dynamite
I have around 70 chips and about 150! dynamite
Maybe you shouldn't mass-produce dynamite and store that. Instead, just produce explosive powder and only print a dynamite in your backpack right before you want to use it. That way, you are not running at the risk of inadvertently causing a huge explosion where you don't want to.
Midnight Mar 15, 2024 @ 8:39am 
Originally posted by Marck:
Originally posted by Midnight:
Especially with the dynamite
I have around 70 chips and about 150! dynamite
Maybe you shouldn't mass-produce dynamite and store that. Instead, just produce explosive powder and only print a dynamite in your backpack right before you want to use it. That way, you are not running at the risk of inadvertently causing a huge explosion where you don't want to.
LOL, I didn't mass produce it; it was all given to me via event rewards...
It isn't hard to mass produce explosive powder. You go to Atrox or Calidor and gather tons of sulphur gas and then you use that to make explosive powder which can be stored in canisters safely. Then you make dynamite one at a time whenever you need it with your backpack printer.

I think the intent of giving you tons of dynamite is to show you how dangerous and impractical it is to carry lots of dynamite. Often in Astroneer you build things that turn out to be useless unless its produced or gathered in one certain way. Your reward for the event was really a trick that lead to disasters.

In Factorio I wanted artillery but you start with weak artillery and short range. If you level up both these features for hundreds of hours you have artillery that kills at most 3 nests per shot. The bugs aren't killed, but they can't regenerate from destroyed nests. The bugs from those nests then march many miles to destroy the artillery. If it has moved they move on to other targets like your base, which might be an hour away. It turns out that they artillery creates huge problems. It can be really hard to stamp out those wandering bugs in a huge base. Gameplay extended. The player now has to overcome new problems caused by previous accomplishments. Its the same in Astroneer with dynamite.
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