ASTRONEER

ASTRONEER

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Mimi 2019 年 2 月 16 日 下午 12:46
Multiplayer digging bug
When in multiplayer tested on all 3 of my friends games when digging if the one hosting digs with you or digs something it comes back for the other players and doesn't go away and can't be mined if mined it just comes back, but the owner doesn't see it. This was tested on my friend joining me me joining my friend and then me joining my other friend same results even re-downloaded game on each of our pcs same results not fixed as of 1.0.6
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目前顯示第 31-45 則留言,共 59
MellonWolf 2019 年 7 月 20 日 下午 1:53 
Same issue. convinced my friend to buy the game to try the multiplayer and it was fun for about 10 hours then the desync became so bad it ruined the fun and we both stopped playing :(
Arf. 2019 年 7 月 21 日 下午 11:28 
Yeah, still very broken. Multiplayer is currently unusable due to this bug, as there are whole swathes of land that I cannot even go to on my friend's game. Where I see splotches of wall, he drives right threw in the rover. Not to mention if you stand on a patch that "is not there" to the host, it instantly kills you if you walk off of it.
Willium_Bob_Cole 2019 年 7 月 22 日 下午 3:29 
yep, this needs attention, have the devs even seen or responded to this anywhere? I used to watch their development vlogs, and they seemed pretty on the ball, so I can't imagine them simply not bothering to fix this, but it does feel awfully quiet here at least and it is somewhat concerning. I bought a second copy for a friend specifically to play together, but we ended up with this desync bug, once with him as host, and once with me as host, and both times just left the game unplayable for us, such a shame because it's otherwise great and come so far since alpha when I first played
Delego 2019 年 7 月 23 日 上午 2:06 
I agree with Willium, this really needs some visible developer attention and a soon fix. For me Multiplayer is a key factor in this game.
Hun73r 2019 年 7 月 23 日 上午 11:48 
Got the game for my birthday from my friend so we could play togther and that but ruins everything i can only say.
Morse 2019 年 7 月 24 日 下午 12:27 
this bug was here since long ago. Basically, the client-server exchange of excavated terrain gets more buggy, the closer you are to the center. It is most noticeable in the tunnels between underground layers, but starting from some depth actually everything becomes affected. You excavate, you wait for a couple of secs until terrain syncs with the server, random bits pop up again.
It can be easily noticed when you are in the "desynced" region: when you place the tether it is placed inside the terrain. This is because the tether is placed by the server, using the coordinates that the server thinks are correct. In the client the coordinates of the surface are different, so the tether ends up underground (or in the air). If you start excavating in the area all kinds of weirdness will start to happen.
Willium_Bob_Cole 2019 年 7 月 24 日 下午 12:48 
引用自 Morse
this bug was here since long ago. Basically, the client-server exchange of excavated terrain gets more buggy, the closer you are to the center. It is most noticeable in the tunnels between underground layers, but starting from some depth actually everything becomes affected. You excavate, you wait for a couple of secs until terrain syncs with the server, random bits pop up again.
It can be easily noticed when you are in the "desynced" region: when you place the tether it is placed inside the terrain. This is because the tether is placed by the server, using the coordinates that the server thinks are correct. In the client the coordinates of the surface are different, so the tether ends up underground (or in the air). If you start excavating in the area all kinds of weirdness will start to happen.

This is a good technical description of what is happening... but it does not make it any less annoying. I know there were such bugs early on, I kind of stopped playing early access not long after multiplayer was implemented anyway, but you'd think by 1.0 this kind of thing would have been ironed out, its not exactly a small issue...
OBAMNA 2019 年 7 月 25 日 上午 6:56 
I discovered a weird workaround for this (my friend was host, 2-player co-op)

Navigate to C:\Users\username\AppData\Local\Astro\Saved\SaveGames and delete PersistentLocalPlayerData.savecfg. Relaunch Astroneer and join the server again.

When I rejoined, the terrain the host had changed was actually changed (major desync before) and I was able to dig again without regeneration occuring.
Chernobyl fleshlight 2019 年 7 月 25 日 上午 11:42 
Same issue
Mimi 2019 年 7 月 25 日 下午 4:25 
引用自 KappaLivesMatter
I discovered a weird workaround for this (my friend was host, 2-player co-op)

Navigate to C:\Users\username\AppData\Local\Astro\Saved\SaveGames and delete PersistentLocalPlayerData.savecfg. Relaunch Astroneer and join the server again.

When I rejoined, the terrain the host had changed was actually changed (major desync before) and I was able to dig again without regeneration occuring.

Does the problem come back later in the game play or does it stay fixed?
OBAMNA 2019 年 7 月 26 日 上午 10:56 
The issue reappeared after some time of playing (a few hours for me) and the quick-fix needed to be reapplied. As of yesterdays patch however, this problem has disappeared for us.
Morse 2019 年 7 月 28 日 下午 12:25 
Issue still there. Deleting the file does not help.
AidenCharming 2019 年 7 月 30 日 下午 1:57 
引用自 KappaLivesMatter
The issue reappeared after some time of playing (a few hours for me) and the quick-fix needed to be reapplied. As of yesterdays patch however, this problem has disappeared for us.
Is it still fixed? havent been able to try yet.
Pervy Sage 2019 年 8 月 2 日 下午 2:55 
The same thing is happening to me and my son and it's ruining our gameplay.
(C)FatheredPuma81 2019 年 8 月 6 日 下午 2:15 
Would be epic if the devs cared enough to fix this... too bad they don't...
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張貼日期: 2019 年 2 月 16 日 下午 12:46
回覆: 59