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Wide, Narrow and Boost Mod not working / Tethers don't stick to the ground / Generators eating resources even though no energy is being produced
Title pretty much says it.

Wide Mod: Known bug, acts as inhibitor mod. Some people seem to have gotten rid of it, no matter what i tried I'm still stuck with this even in the new save I started after the patch. Any ideas here? I'd really like to be able to use that thing.

Narrow Mod: Deform tool just gets stuck on one position and as a result is completely unusuable.

Boost: No difference in the deforming speed.

Tethers: Tend not to stick to the ground but instead float half a meter above terrain at 45°.

Generators: Bug or intended? Generators attached to the base eat through organic resources or coal even if your base is fully charged and doesn't require any power. (No it isn't charging my character either)

Another weird thing, the game decided to set my sound to 0 twice by now, no idea what could've caused this.

Question at the end, is exclusive fullscreen planned at some point? Would surely boost the FPS as well.

Thanks for your time <3
Last edited by IHopeYouStepOnALego; Oct 14, 2017 @ 4:35pm
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Showing 1-8 of 8 comments
Lil Puppy Oct 14, 2017 @ 6:26pm 
I would verify your game cache first and foremost, it seems you have a corrupted install.

Fullscreen is already in the game, you may have to tweak some settings in the configuration file.
C:\Users\<username>\AppData\Local\Astro\Saved\Config\WindowsNoEditor\GameUserSettings.ini

Generators just keep chugging along until they run out of resources, they don't care about power levels. I've suggested smart generators several times.

Most of what you're experiencing shouldn't happen on a single persons game... You've got too many bugs for it to be normal. Verify the game cache or uninstall/reinstall.
Martin Oct 14, 2017 @ 7:07pm 
Haven't used narrow mod.

But I noticed to get Wide Mod to work correctly, if you have Booster, which I find does speed digging up, if you have power in backpack or are tethered to it.

Place Booster first, then Wide Mod, both connect with a green connection, connect Wide first, then booster, Wide is disconnected with a off light, it remains physically connected, but doesn't work.

Not noticed it working as an inhibitor yet.

Tethers floating at 45dg angle I get alot. Esp in tunnels.

Generator issue isn't a bug, it's just how it works, there's no off switch nor way to disable it.

As for sound, I've had a few weird sound glitches, esp in multiplayer.
Last edited by Martin; Oct 14, 2017 @ 7:08pm
Originally posted by Lil Puppy:
I would verify your game cache first and foremost, it seems you have a corrupted install.

No corrupted files, redownloaded, no difference.

Originally posted by Lil Puppy:
Fullscreen is already in the game, you may have to tweak some settings in the configuration file.
C:\Users\<username>\AppData\Local\Astro\Saved\Config\WindowsNoEditor\GameUserSettings.ini

Borderless Fullscreen doest not equal exclusive fullscreen.


Originally posted by Martin:
Place Booster first, then Wide Mod, both connect with a green connection, connect Wide first, then booster, Wide is disconnected with a off light, it remains physically connected, but doesn't work.

I could not recreate this but now i can deform with the wide mod connected but it just doesn't affect the size of the tool.

Though while testing this out another bug appeared, I can now deform without needing any power to do so

http://steamcommunity.com/sharedfiles/filedetails/?id=1169886548
Last edited by IHopeYouStepOnALego; Oct 15, 2017 @ 3:10am
Martin Oct 15, 2017 @ 4:41am 
There is now 2 ways of digging dirt.. Powered and unpowered. Powered is generally faster, using the booster, when you run out of power, it'll go dark as your suit light goes out and you'll stop digging. You can then dig at a slower rate unpowered. This allows you to dig your way out of holes etc. Although that's a pain to do in the pitch black.
simonqwadjke Oct 17, 2017 @ 8:26pm 
I have the same issues as you do, the wide mod seems to be bugged out as well as the other mods not behaving as they are supposed to.
I did a bit of testing myself and came to the following conclusians:
Boost mod: Bugged and doesn't provide a boost, it only drains an unreasonable amount of power. However it behaves like a narrow/wide mod in the sense that if you add a boost and a wide/narrow mod, it disables the narrow/wide mod (same say that narrow and wide disables each counterpart) The mod closest to the top of the terrain tool is the one that takes priority just as if any other narrow/wide mod.
Narrow mod: Well it's straight up ♥♥♥♥♥♥, it's bugged to hell hand have no reasonable functinality.
Wide mod: Somehow its functionality is exactly simular to that of the inhibitor.
Inhibitor: Well this works, but does not provide the narrow/wide mod functinalities as they are both bugged.
Allingment mod and the Analizer seems to be working just fine.
Lil Puppy Oct 17, 2017 @ 10:26pm 
Wide mod acting like the inhibitor is a known bug.

It seems to me that maybe you guys are using an old save, saves are not always backward compatible with newer updates, this one especially since a lot of functionality has changed.
Start over.



I can confirm what Simonqwadjke says.

Originally posted by Lil Puppy:
It seems to me that maybe you guys are using an old save.

I play this game every few patches and start a new save everytime.
simonqwadjke Oct 19, 2017 @ 3:39pm 
Originally posted by Lil Puppy:
It seems to me that maybe you guys are using an old save.
Not at all, when the new updates came out and I found out how extensive they were I started over. I tend to start over anyways when new updates comes along.
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Date Posted: Oct 14, 2017 @ 4:20pm
Posts: 8