Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One problem that people do is to start flattening an area and then stop for whatever reason. When they start back up, they are not starting from the original origin spot because now you are "resetting" the flat spot from the original one you started first.
But, no matter what you do, the land will start to rise above when you get far enough away. That's is just the way the game is written in a voxel sort of way. Then you just need to learn how to smooth out those areas to make it a more seamless transition from your flat land to the regular land.
Yeah....no. You end up being too high because you are making the terrain "flat" with respect to where you start flattening, not with respect to the planet. It has nothing to do with voxels.
We need a tool that will retain the starting height with respect to the center of the planet your on. That would let us have smooth terrain, but not really "flat" terrain, and it is actually what most people want. Even Desolo which is the smallest planet we go to is big enough that a constant height surface will feel quite flat and won't have the problems you run into with the current flattening tool.
Thats a thing that I'll accept as it is \o/
"We need a tool that will retain the starting height with respect to
the center of the planet your on."
Precisely, a tool which ADJUSTS the height of the terrain above the core of
the planet constantly, so it is kept at the initial Height/Altitude.
Ideally, we could specifically MARK the spot we want as reference or enter some number.
However, i fear such a feature would be too hardcore for the devs,
This ain't stationeers after all ;oP
( Disclaimer: I do NOT want this to be like stationeers,
i LOVE the less, ermm... stressful and more playful and cute way that is Astroneers )
Honestly, have you LOOKED at some youtube videos?
Or at minecraft videos...
Clearly, as with every game, the point of the game is what the player makes it :o)
You personal one may differ, so may mine but we are hardly, at all, ever
the measurement for others.
I don't think this got answered, but no: the crafted shelter does not come with a landing pad, regardless of where you put it. But you can also craft a separate landing pad and put it wherever you like.
just quit the game, bc asking for a way to make flat surfaces is far, far beyond this game and always will be.
Start at your feet, do a not-to-wide circle around yourself, move a bit, repeat. WATCH THE GROUND. Due to how the planets are crafted (if you've been playing for long enough, you remember sometimes seeing planets in the sky in quarters; this is part of how they're constructed) sometimes the 'chunks' will shift very slightly, throwing things off a bit. But you can usually get a large, flat area if you're diligent enough about it.