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I don't like it, the colors are irritating in some biomes, I'm surprised there's not a way to keep them normal
The actual solution is to change your system time to when there is no event. (or your chosen event if you just want a different design)
Your option should not work. Offline mode is the best way to do this.
No, this is not how seasonal events are done in games.
See? I made a claim and stated it as fact, without checking whether it is true or not. Because I don't need to.
Wish there was long-distance versions, maybe I just haven't unlocked them yet. Every 2 seconds have to stop & drop, then usually just missing, so you've got to turn the camera slightly to get it to connect and wasting more time. Makes you want to rage quit because the rock next to you makes the camera shift and and you try to take step and fall off the cliff, pit edge, ridge line, etc etc.
Oh wait that is a feature!, thus the glitch part.
The same can be said for every edge of the screen, but trying to look up is by far the most common desired use case because of attempts to mine into ceilings.
Also I don't have data on whether this only affects playing fullscreen or if the problem might be lessened in window mode, because I'm too lazy to try playing in windowed mode to find out.
What they should instead do is:
* When right click (or any "begin camera movement" state) is started, temporarily kill all of the 3d picker logic so that you stop seeing a 3d reticle (circle) projected into the world, stop seeing picked objects highlighted, stop seeing tooltips, etc.
* Also kill the 2d reticle (dot)
* Then record the 2d screen coordinates in memory somewhere (call that "where it was") and move the invisible cursor to the *center* of the screen.
* Then carry on with relative polling to measure how to move the camera, resetting cursor to center of the screen after every poll.
Finally, once right click is released (or whatever other state change represents the end of manual camera control) do the following:
* Recall "where it was" in 2d screen space, and move the cursor back to that position.
* Unhide 2d dot reticle, and turn picker logic back on to restore 3d circle reticle, object highlighting, tooltips, etc. This will drop cursor into a different 3d position in world, but since no interaction stronger than "look at things, maybe see tooltips" is happening it should be every bit as safe as if the user just flailed their mouse about.
Windowed or fullscreen produce the same results.
Speaking of windowed or fullscreen, ever since this update, my game opens in windowed mode no matter how I change the start options and it is becoming EXTREMELY annoying that the cursor ends up on the window border (which pauses the game) or the task bar and I end up starting one of my hot bar apps (which obviously opens the app). I need to find a way to get it back to fullscreen.
I did Googie it and there is a way to alter the GameUserSettings file that I might try tonight.
change values FullscreenMode , LastConfirmedFullscreenMode , and PreferredFullscreenMode to 0 in %LOCALAPPDATA%\Astro\Saved\Config\WindowsNoEditor\GameUserSettings
During my search, I also came across a reddit that mentioned being able to lock the mouse on the screen that I may try too. Not sure I want another 3rd party app that I know nothing about though.
https://dualmonitortool.sourceforge.net/dmt_cursor.html