Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tractor is amazing though, and lasts for a long time before charge dies.
Not holding tier 3 but still very good.
Maybe I'll let it drag Bunch of rovers as trailers.
same obstacles that Tractor passed somewhat easily.
ill be testing charge capacity later.
materials are cheap and easy..... each rover need 2 plastic and 1 rubber, which only cost 2 compound 1 resin 3 organic per rover..... and could print it with MEDIUM PRINTER.....it is a very good vehicle at the early-mid stage after you got your chem lab.
Place a qt-RTG on the floor, gather some compount for small printer.. gather some more compount and resin for med plat A and Med Printer.... then you could print the rover with the material you bought...... the rover train could act not only a transport, but also a early stage base building platform with gas supply too..... i placing the smelter , soil cent on it before my base are functional.... and 1 rover to scout and material gathering.
i normally prepared 2 med-storage of material and could made a train of medium rover easily, then packager the shuttle and place it to the medium rover and on-to-go....i like to build base on the gateway especially at the pole so it is very useful for me (tractor can't did that job)
Also , it drain fewer power, 1 Qt-RTG could made it rum indefinitely...... or 2-4 wind turbine depend on the planet........ but it's already enough to do what i needed
i never build a large rover , it is too bulky and juicy thirsty......... i build the VTOL instead.....
To each their own I suppose, but the large rover needs only 1 rtg to run a drill and paver. Any additional modules like shredder, resource chamber, etc will need enough power to run those but that is no different no matter where you use those modules.
In the end, enjoy the game your way.
Honestly, it's an absolute must if you're playing on a custom setting of no starting shelter. On my challenge runs, it is usually the first source of permanent oxygen I get my hands on.
Not sure why it's charge matters though. Any small vehicle will need a wind turbine and a battery to run full time for extended trips.
yea...... so in my point of view , using 2 EXO Chip for 1 large rover is a waste. also i'm very happy with my medium rovers
I can see your point of view, but in my point of view I see it differently.
In early game, yes 2 chips can be expensive. But, a quick walk through the immediate area should net you a few dynamite which you then can use on crates to get chips. Free dynamite without spending research points and free chips as a result of that.
Mid to late game, chips are easy and can be automated by setting up a thumper on an astronium node and a train to bring it to the surface. Put the storage device on a platform that will fit a trade platform, and a bit of button/delay/storage devices and you'll have more chips than you'll ever need in no time.
I don't know. IMO, the medium rover and shuttle are not worth the time. Can it be avantageous? Sure, but to me it's just extra clutter that can't be scrapped.
To each their own.
advantageous for use on dynamite training
but for real this should be mid rover better than tractor, large better than mid and tractor.
all i see is tractor "and buggy not all the times" can go places that mid and large rover can't.
like on atrox large rover suffered from small gaps and ramps, that im very sure tractor can cross with ease.
That is a valid point when you are limited on resources, but if you have the resources, build a paver and drill and all those messy bumpy surfaces turn into smooth roading.
PS, I am not trying to be argumentative or obtuse. Mainly just bored at work, but also legitimately giving my opinion on the medium rover. Afterall, a medium rover can only hold one attachement, so no smooth roads there.
https://steamcommunity.com/sharedfiles/filedetails/?id=3236238247
The game calls EXO chips rare, but overall I'd say they aren't. This was 14 caches' worth.
Edit: Meant to post the post-explosion picture, not the pre-:
https://steamcommunity.com/sharedfiles/filedetails/?id=3236926616
No worries, we all here to make things right.
Vehicles Power pyramid in astroneer needs work.
It should be measured how they cross obstacles and longevity of charge
Like almost 90° should be no issue what so ever for large rovers, not being stopped by small ramp or a bolder on the wheel.
It's not logical that tractor climb almost 90° walls while large rover struggle and possibly fail.