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AND to be able to place waypoints on a planetary map that DOESNT "autofill" as you travel across the surface(your path opens up, but doesnt identify anything).
YOU have to place identifying icons yourself.
Why do you need a LIST of items/modules you have on each planet? I mean, how do you play? I've played this game where I build a base on each planet and then I know I have everything on each planet. See, no need to remember. I've also played where I have nothing except a shelter, a landing pad, some energy generation and atmospheric condensers for gas collection and nothing else and then I know I have nothing on the planets (except the one planet I chose to build my base on). See, no need to remember.
Are you building lots of mini bases all over the place? What are you doing to yourself where a list would help at all? And even if you have different bases at different levels of constructions all over, how hard is it to just fly to one (I mean....you do have a landing pad right??) and look? Or are you worried about collectors you have deployed around and losing them? Because again you can slap a beacon on them, or have them connect to your bases by rail for easy transport and your much much better off than just putting them where ever. And rails are cheap.
I mean, there are a billion things you could put in this game that might be fun or useful, but to post that a map would solve some serious problems with this game seems off.
There's an Earthlike planet (the starting one), a desert planet, an ice planet, an alien planet (Vesania), and an irradiated planet. Then there's two moons, one like the Moon (Desolo), and one forest moon (Novus).
It should be pretty easy to remember if you've been to the desert planet, the ice planet, or the barren moon, so really the only ones you might mix up would be the three with strange alien biological life.
And regardless of all of this, you usually would go to another planet to look for a specific resource that you might want, which means you'd just look in your Astropedia for which planets have which resources and go from there.
Fair point you never said serious problem.
I guess I am just having trouble understanding what you might have forgotten at some point that really matters. If it is quest related, the quest log should mostly get you back on track if you've forgotten something. And the only stuff I can think of not quest related would be if you built something somewhere and forgot where it was, and I'm not sure how a system map is going to help you find that better than using beacons or having a planet map (which is problematic for how the game works). What information at a system level would be useful for you? Someone mentioned a list of stuff built on each planet, but that would both be an enormous list with even a medium size base, but it would also be a bit curious. For instance if you walk around on Desolo and find a functioning medium platform and touch it, does that go on your list? I assume it won't be on your list from planet creation, because the game shouldn't tell you all the goodies hiding around somewhere (although that might be a fun mode.... track down ALL the stuff on a planet - enjoy that for the next 10 years).
There's tons of ways you could do this sort of tracking yourself of course. For instance each planet has a unique item you get at the core. You could go get that item and then bring it to your base and put it on a display and then you'd be able to look ad see you've been to that planet. Of course you could do the same by using the quest log (have you finished the probe objective for X planet? etc). Would that be as easy as the game tracking it somewhere specific for you? No I guess not, but ... I'm just struggling to see what the feature would look like that would both be useful and not kind of either ridiculously complex on one end or so simple so as to be insulting on the other.