Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In short, I am sorry, but you either have to experiment with the Leveling Block in the game by yourself or wait until someone else who is in the know answers your questions.
Ehh, thats fine. Thank you for your response
If you want "true flat" and "vertical" as in "perfectly normal to the gravity vector", well, you can't get that in real life either.
Nothing will stay parallel to any planet's surface, on teeny-tiny planets like Astroneer's ones that's true over any appreciable distance, like, within your avatar's *reach* the curvature shows up.
So, what are you talking about? You can make "true flat" surfaces, that's what flatten control does, that's all it does, make things "true flat". And the alignment mod lines terrain surfaces up with local gravity as close as the terrain grid can represent.
Earth being about a bajillion times bigger than the Astroneers planets means the way "down" literally changes direction with every step is hard to sense on Earth but easily sensed in the game, but there's a word for what you're reacting to: Astroneers gravity is sensible. The planet's small, the planet's curved, you kinda got to give up on anything being flat and vertical over any sensible distance.
https://youtu.be/qeWvkxgJRNs?feature=shared&t=55
- You probably still want to do this at a gate, so that the voxel "grid" aligns fairly well and you don't get your leveling cube at like a 45 degree angle from the planet surface "flat".
- The "janky" part you mention, which is that true flat leveling is not reliable once you take your finger off the mouse or move your character, is still true
- If you are making a BIG area, you'll want to dig down below the surface a bit (or maybe you just want to make your base below a gate underground), because otherwise you'll reach the "edge" of where true flat meets the curve of the planet and you'll run out of roon and/or start having your flat surface above the surface of the planet (typically not what you want).
Anyway, assuming you are at a gate (or close enough that it doesn't matter much), you can use a leveling cube to give you a perfectly flat 2x2x1 area aligned to the voxel grid. I find it's helpful to then move the cube to the sides and branch it out a bit more for a larger working area, but you don't have to do this...
Start your leveling tool based on this area (I just stand on it so I have maximum range all around it) and DON'T move or let go of the mouse button until you've got a good range all around.
Now, because of the "janky" part, you can't just move further out and continue...this is how you get those "wrinkles" that are never 100% perfect. Instead you want to take the leveling cube with you out to the next area to work on and plop down another "perfect" section to continue working on. However, because the leveling cube always gives you 1 voxel unit ABOVE what it's set upon, you want to dig out a little hole first and drop it in there, then use it.
Once you have another "perfect" spot, you can repeat the process (level a large area without moving or letting go of the mouse)...also you can remove the cube and fix the little spot you just dug.
If you keep repeating this process and ONLY working off a perfect start area that the leveling cube created, you can get a really large area perfect. Also, if at any time you find you've made a mistake and you are seeing a "wrinkle", just dig a little hole there, plop down the cube, get a perfect level again in that area, and fix it.
Also be sure you're using the default "flatten" mode, and NOT the Alignment Mod...which will flatten based on the sphere's curve. Also using the "narrow" mod seems to make things easier for some folks.
100% lie.