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On the other hand, a packaged large rover occupies fully half of the shuttle as it needs to sit on one of two available large mounts. So basically, you can have a full train of 4 medium rovers in the same spot as only a single large one.
Medium rovers also burn through power less quickly, namely half the speed of a large rover.
Now if you want to talk completely useless, there's the medium shuttle. In fact, once you get the large shuttle, there is absolutely no reason ever to use a medium or even a small shuttle aside from having a backup emergency vehicle in case your primary shuttle got stuck without fuel somewhere.
Well, if you're using the large shuttle, why wouldn't you just bring a large rover chassis + a large storage with a bunch of crap on it? You could kit a single large rover chassis pretty much completely with just that space restriction. If you have RTGs unlocked and crafted, and you're going around chasing big purps, isn't a single chassis all you really need?
I mean, the alternative is going to a planet to set up a base to use for your big purp chase, in which case you're infinitely better off making a rack of 4x aluminium alloy + 4x rubber, taking that to the other planet, and crafting a pair of large rover chassis on the spot. Heck, if you're doing it that way, you don't even need the large shuttle to carry enough to build a pair of fully kitted large rover chassis, a medium shuttle is plenty.
I agree completely. Something they could do to fix that might be reducing fuel consumption for the smaller spacecraft. Further, they might buff the cargo compartment of the medium shuttle from a pair of T2 sockets to a T3 socket.
Back on topic. I tried a large rover setup last night and it was ok until I got out to do something and then the thing wouldn't move until I restart Astroneer. So yeah that got old quick. Have had a few issue like that with other vehicles but not every single time I exit like I did with the large rover. So right now Medium rovers are working better than large for me.
Yep, I do the same thing. But I'm saying you CAN bring a packaged large rover + all of its fittings in a large shuttle's cargo bay, removing the need to set up a base on the other planet. Just unpack everything, fit it, and drive.
Hum. For me it's the reverse. Tractors and medium rovers have been buggy as hell and routinely refusing to budge when I try to drive them. Large rovers, on the other hand, have been almost completely reliable.
I do the same thing! So if you're doing it wrong, I guess so am I. Strictly speaking it's probably faster just to bring a packaged rover and blaze straight for the nearest portal, then blaze down to the core, but where's the fun in that?
https://steamcommunity.com/sharedfiles/filedetails/?id=1661135466
I agree with Bomoo, Medium rover makes better cave trailer. Don't have to dig a big tunnel.
Tractors are better for one-way trip, since you can pack it up after done.
Yes that's one of their most severe major design mistakes in post-SEA astro, making resources so obscenely abundant you might as well be inputting infinite money cheats or something. That and their persistence in NOT introducing custom worldgen options to remove said obscene resource abundance and you've got a boring and uninteresting gameplay experience.